Available to hire
Hi, I’m Benjamin Hizman. I’m a computer science graduate with hands-on experience building gameplay systems in Unity using C#. I enjoy turning ideas into playable experiences and tackling technical challenges in game development and web design.
Currently I’m working on Hue Runner and have contributed to Soul of Steel by implementing core gameplay systems. I am proficient in C#, Unity, and front-end web tech, and I love learning new tools to improve my craft.
Skills
Experience Level
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Game Developer at Hue Runner
January 1, 2025 - PresentImplemented space-manipulation and dimension-switching gameplay mechanics in Unity using C#. Contributed to gameplay feel, prototyping, and iteration to deliver core experiences.
Game Developer at Soul of Steel
January 1, 2023 - January 1, 2024Implemented core gameplay systems including crafting, smelting, shops, interactions, day–night cycle, and a fully randomized mission system in Unity using C#.
Hue Runner
January 1, 2025 - PresentImplemented space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Soul of Steel (downloadable build)
January 1, 2023 - January 1, 2024Implemented core gameplay systems including crafting, smelting, shops, interactions, day-night cycle, and a fully randomized mission system in Unity using C#.
Game Developer at Hue Runner (Project)
January 1, 2025 - PresentImplementing space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Game Developer at Soul of Steel (downloadable build)
January 1, 2023 - January 1, 2024Implemented core gameplay systems including crafting, smelting, shops, interactions, day–night cycle, and a fully randomized mission system in Unity using C#.
Hue Runner (Project)
January 1, 2025 - PresentImplementing space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Soul of Steel (Project)
January 1, 2023 - January 1, 2024Implemented core gameplay systems including crafting, smelting, shops, interactions, day-night cycle, and a fully randomized mission system in Unity using C#.
Education
Bachelor's degree in Computer Science at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025Bachelor's degree, Computer Science at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025High School Diploma at High School
January 1, 2018 - January 1, 2022Bachelor's degree at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025High School at Web Designer
January 1, 2018 - January 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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