Hi, I'm Benjamin Hizman. I'm a computer science graduate with hands-on experience building gameplay systems in Unity using C#. I enjoy turning ideas into playable experiences and tackling technical challenges in game development and web design. Currently I'm working on Hue Runner and have contributed to Soul of Steel by implementing core gameplay systems. I am proficient in C#, Unity, and front-end web tech, and I love learning new tools to improve my craft.

Benjamin Hizman

Hi, I'm Benjamin Hizman. I'm a computer science graduate with hands-on experience building gameplay systems in Unity using C#. I enjoy turning ideas into playable experiences and tackling technical challenges in game development and web design. Currently I'm working on Hue Runner and have contributed to Soul of Steel by implementing core gameplay systems. I am proficient in C#, Unity, and front-end web tech, and I love learning new tools to improve my craft.

Available to hire

Hi, I’m Benjamin Hizman. I’m a computer science graduate with hands-on experience building gameplay systems in Unity using C#. I enjoy turning ideas into playable experiences and tackling technical challenges in game development and web design.

Currently I’m working on Hue Runner and have contributed to Soul of Steel by implementing core gameplay systems. I am proficient in C#, Unity, and front-end web tech, and I love learning new tools to improve my craft.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Game Developer at Hue Runner
January 1, 2025 - Present
Implemented space-manipulation and dimension-switching gameplay mechanics in Unity using C#. Contributed to gameplay feel, prototyping, and iteration to deliver core experiences.
Game Developer at Soul of Steel
January 1, 2023 - January 1, 2024
Implemented core gameplay systems including crafting, smelting, shops, interactions, day–night cycle, and a fully randomized mission system in Unity using C#.
Hue Runner
January 1, 2025 - Present
Implemented space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Soul of Steel (downloadable build)
January 1, 2023 - January 1, 2024
Implemented core gameplay systems including crafting, smelting, shops, interactions, day-night cycle, and a fully randomized mission system in Unity using C#.
Game Developer at Hue Runner (Project)
January 1, 2025 - Present
Implementing space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Game Developer at Soul of Steel (downloadable build)
January 1, 2023 - January 1, 2024
Implemented core gameplay systems including crafting, smelting, shops, interactions, day–night cycle, and a fully randomized mission system in Unity using C#.
Hue Runner (Project)
January 1, 2025 - Present
Implementing space-manipulation and dimension-switching gameplay mechanics in Unity using C#.
Soul of Steel (Project)
January 1, 2023 - January 1, 2024
Implemented core gameplay systems including crafting, smelting, shops, interactions, day-night cycle, and a fully randomized mission system in Unity using C#.

Education

Bachelor's degree in Computer Science at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025
Bachelor's degree, Computer Science at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025
High School Diploma at High School
January 1, 2018 - January 1, 2022
Bachelor's degree at Međimurje University of Applied Sciences in Čakovec
January 1, 2022 - January 1, 2025
High School at Web Designer
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate