Nothing is impossible in a 3D world.
I bring a dynamic range of expertise to the table, with primary skills in Character and Mechanical Rigging, Hard Surface and Organic Modeling (from low poly to high poly), Previs, Techvis, and Animation. Additionally, I have a solid background in Texturing, Video Editing, and Motion Graphics, making me a versatile and well-rounded experienced creative. (Currently upping my asset and animation skills in Unreal Engine including Groom, and XGen in Maya)
As a professional, I step into the client’s shoes to truly grasp their vision and ensure we hit our targets on time. Among my recent projects in previsualization and asset preparation, I’ve contributed to exciting titles like Netflix’s Emmy Award winner for “Outstanding Animated Program” Blue Eye Samurai, the adventurous saga of Indiana Jones and The Dial of Destiny, the adrenaline-fueled Furious7, Fast9 and FastX, the wild ride of Jumanji: The Next Level, the futuristic thrill of Terminator: Dark Fate, the electrifying journey of Shazam!, and the hilarious busting of ghosts in Ghostbusters 2016, just to highlight a few.
Previously, I served as Rigging Lead at The Jim Henson Company, where I oversaw rig quality assurance, crafted intricate rigs, and handled the modeling and application of blendshapes for a diverse array of characters. My expertise spans a range of skills, from working with the graphic editor and fine-tuning animation curves to tackling polygonal modeling and texturing. Whether it’s mastering bipeds, quadpeds, facial rigs, blendshapes, or meticulously adjusting rigging details for optimal results, I pride myself on delivering top-tier craftsmanship every step of the way.
Let’s create!
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