Benny Vargas

Available to hire

Nothing is impossible in a 3D world.

About

Nothing is impossible in a 3D world.

I bring a dynamic range of expertise to the table, with primary skills in Character and Mechanical Rigging, Hard Surface and Organic Modeling (from low poly to high poly), Previs, Techvis, and Animation. Additionally, I have a solid background in Texturing, Video Editing, and Motion Graphics, making me a versatile and well-rounded experienced creative. (Currently upping my asset and animation skills in Unreal Engine including Groom, and XGen in Maya)

As a professional, I step into the client’s shoes to truly grasp their vision and ensure we hit our targets on time. Among my recent projects in previsualization and asset preparation, I’ve contributed to exciting titles like Netflix’s Emmy Award winner for “Outstanding Animated Program” Blue Eye Samurai, the adventurous saga of Indiana Jones and The Dial of Destiny, the adrenaline-fueled Furious7, Fast9 and FastX, the wild ride of Jumanji: The Next Level, the futuristic thrill of Terminator: Dark Fate, the electrifying journey of Shazam!, and the hilarious busting of ghosts in Ghostbusters 2016, just to highlight a few.

Previously, I served as Rigging Lead at The Jim Henson Company, where I oversaw rig quality assurance, crafted intricate rigs, and handled the modeling and application of blendshapes for a diverse array of characters. My expertise spans a range of skills, from working with the graphic editor and fine-tuning animation curves to tackling polygonal modeling and texturing. Whether it’s mastering bipeds, quadpeds, facial rigs, blendshapes, or meticulously adjusting rigging details for optimal results, I pride myself on delivering top-tier craftsmanship every step of the way.

Let’s create!

  • 17 years' experience
  • Joined July 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent

Industry experience

  • Media & Entertainment

Work experience· 4 roles

Character Rigger / Lead Rigger / Animator · Moonbug EntertainmentOct 2022 – Feb 2024 · 1 yr 5 mos

Refined and modernized character rigs for current software pipelines. Created and integrated ARKit-ready facial blendshapes, and prepared production-ready files for external vendors. Ensured rig readiness across animation workflows, including facial/character control systems suitable for animation and production use.

Rigging / Animation Artist (Previs) · Netflix Animation StudiosJul 2020 – Aug 2022 · 2 yrs 2 mos

Partially modeled and fully rigged 50+ previs-ready characters for Blue Eye Samurai. Cleaned up and assembled environments for previs use. Collaborated with directors on 3D set scouting and camera composition. Animated cameras for production sequences.

Previs Artist / 3D Artist (Modeling, Rigging, Animation) · Proof IncMar 2013 – Nov 2025 · 12 yrs 9 mos

Previs-re-ready assets for major animated productions. Modeled, textured, and rigged previs-ready preproduction assets including environments, characters, and assets for animation sequences (characters, vehicles, props). Animated cinematic cameras for preproduction sequences on projects including Stranger Things S5, Furious 7, Fast 9, Chupa, and Ghostbusters 2016.

Rigging Lead / Animator · Jim Henson CompanyFeb 2008 – Jun 2019 · 11 yrs 5 mos

Education

Bachelor's Degree in Media Arts & Animation · The Art Institute of Orange County2001 – 2006

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