Mark Beno Bell

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Programmer / Tools Programmer at STAINLESS GAMES
January 1, 2024 - Present
Remote UK role focusing on tools development and performance optimization for unannounced UE5 PC MOBA; developed automated scripted tooling and libraries for PC development.
Senior Programmer/Programming Team Lead at BEHAVIOUR UK NORTH
January 1, 2023 - Present
Managed programming staff for an unannounced Unity iOS/Android project; contributed to UE5 PC MOBA performance optimizations and Apple Arcade work.
Lead Programmer at SOCKMONKEY STUDIOS
December 31, 2023 - October 21, 2025
Lead Programmer for UE4 Nintendo Switch project 'CoCo Melon'; Behaviour and awareness programming for UE4 PC project 'Deathgrounds'; Porting UE4 to iOS/Android for 'Kill it with fire'.
Senior Programmer at CREATIVITY INCORPORATED
December 31, 2020 - October 21, 2025
Designed and developed tools and software to add downloadable content to toys via Bluetooth apps; built proprietary tools and APIs for Alexa and Google Assistant; programmed firmware for IoT toys and gadgets; mentored junior programmers and delivered engineering presentations.
Product Development Manager at ORION TELESCOPES AND BINOCULARS
December 31, 2014 - October 21, 2025
Designed and managed multiple astronomy-based electronic, optical and software products; provided software support; authored manuals; captured and processed data to create marketing images using computer-controlled telescopes and specialized cameras.
Development Director / Lead Programmer at SANTA CRUZ GAMES
December 31, 2010 - October 21, 2025
Headed the studio with strategy and new product development; hired and managed teams of programmers, artists, designers and producers; led the development of 24 titles; launched Santa Cruz Games Kids division for plug’n’play titles.
Lead Programmer / Chief Technology Officer at OSIRIS STUDIOS
December 31, 2001 - October 21, 2025
Led technical direction and software development; oversaw code reviews and system architecture across projects.
Lead Programmer at PRESS START, INC
December 31, 1999 - October 21, 2025
Led programming efforts for multiple projects; contributed to engine tooling and gameplay systems.
Programmer at CAPCOM USA
December 31, 1997 - October 21, 2025
Contributed as a programmer on various titles within a major publisher.
Programmer at ABSOLUTE ENTERTAINMENT
December 31, 1996 - October 21, 2025
Implemented gameplay and engine features across multiple titles.
Programmer at CODE MASTERS
December 31, 1995 - October 21, 2025
Performed game/engine programming and tool development for UK studio.
Programmer at DIZZY ENTERPRISES (BLITZ STUDIOS)
December 31, 1994 - October 21, 2025
Early-career programming roles contributing to game development.
Senior Programmer / Lead Programmer at Black Rose Studios
January 1, 2025 - Present
Senior programmer leading Unreal Engine based development; scoped and implemented core gameplay systems, tooling, and pipeline for a vertical slice demo; mentored junior developers and collaborated across disciplines.
Senior Programmer / Programming Team Lead at Behaviour UK North
January 1, 2023 - Present
Managed programming staff for an unannounced Unity iOS/Android project; worked on UE5 PC MOBA performance and optimizations.
Lead Programmer at SockMonkey Studios
January 1, 2020 - January 1, 2023
Lead Programmer – UE4 Nintendo Switch project; Behavior and awareness programming for PC title; Porting programmer for iOS/Android title.
Senior Programmer at Creativity Incorporated
January 1, 2014 - January 1, 2020
Designed and developed tools to add downloadable content to toys via Bluetooth apps; created proprietary tools and APIs for Alexa and Google Assistant platforms; firmware for IoT toys.
Product Development Manager at Orion Telescopes and Binoculars
January 1, 2010 - January 1, 2014
Led design and management of multiple astronomy-based electronic, optical, and software products from concept to retail; provided technical support and wrote manuals, guides, and marketing content.
Development Director / Lead Programmer at Santa Cruz Games
January 1, 2001 - January 1, 2010
Headed studio vision and product development; hired and managed teams; led 24 titles and created a new division focused on plug ’n’ play TVG game products.
Lead Programmer / Chief Technology Officer at Osiris Studios
January 1, 1999 - January 1, 2001
Led programming efforts and defined technology roadmap; mentored developers and contributed to early technology strategy.
Lead Programmer at Press Start, Inc
January 1, 1997 - January 1, 1999
Led game programming and contributed to architecture, debugging, and code reviews for multiple titles.
Programmer at Capcom USA
January 1, 1996 - January 1, 1997
Software development for Capcom titles; contributed to gameplay programming and debugging.
Programmer at Absolute Entertainment
January 1, 1995 - January 1, 1996
Programming for entertainment software; supported game development across titles.
Programmer at Code Masters
January 1, 1994 - January 1, 1995
Gameplay programming for UK titles; contributed to project pipelines and tooling.
Programmer at Dizzy Enterprises (Blitz Studios)
January 1, 1992 - January 1, 1994
Early-career programming role contributing to game development pipelines and gameplay work.

Education

HND Information Technology at Leeds Polytechnic
January 11, 2030 - January 1, 1988
OND Engineering at Harrogate College of Arts and Technology
January 11, 2030 - January 1, 1986
HND Information Technology at Leeds Polytechnic
January 11, 2030 - January 1, 1988
OND Engineering at Harrogate College of Arts and Technology
January 11, 2030 - January 1, 1986

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Professional Services