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Beshoy Wagdy

Available to hire

I’m Beshoy Wagdy, an Unreal Technical Artist with 4+ years of experience delivering real-time environments, especially across Architectural Visualization (ArchViz) and game art pipelines.

About

I’m Beshoy Wagdy, an Unreal Technical Artist with 4+ years of experience delivering real-time environments, especially across Architectural Visualization (ArchViz) and game art pipelines. I specialize in building and optimizing high- and low-poly assets, setting up efficient UV/texture workflows, and turning scenes into high-quality Unreal Engine experiences with a strong focus on performance and scalability.

I’ve worked with Unreal Engine systems such as Blueprints, Lumen, lighting workflows (baked and real-time), and rendering/optimization techniques. Across roles at Animatics Studios and Camouflage Studios—plus freelance projects—I’ve consistently bridged art and technical workflows to produce interactive real-time scenes, supported UI and animation integration, and delivered end-to-end results from asset creation through lighting and final rendering.

  • 5 years' experience
  • Joined October 2026

Industry experience

  • Real Estate & Construction
  • Gaming
  • Media & Entertainment

Work experience· 4 roles

Technical Artist · Animatics StudiosJan 2025 – Present · 1 yr 11 mos

Developed and optimized real-time environments in Unreal Engine, building and maintaining Blueprints and technical pipelines. Implemented lighting workflows using Lumen and baked lighting, and supported performance optimization for real-time applications. Also contributed to UI systems, rendering, and integration with animation workflows to support end-to-end production needs.

Unreal Artist · Camouflage StudiosJan 2022 – Dec 2024 · 3 yrs

Delivered high-quality ArchViz projects in Unreal Engine by creating 3D assets (modeling, UV mapping, and texturing). Performed light baking and scene optimization, and collaborated with cross-functional teams to meet project requirements and maintain production quality.

Freelance Unreal Generalist · Self-EmployedJan 2021 – Present · 5 yrs 11 mos

Delivered end-to-end real-time projects for clients, handling full production from modeling and texturing to lighting and rendering. Developed interactive systems using Blueprints and optimized assets and environments to meet performance goals for real-time delivery.

Freelance Unreal GeneralistJan 2021 – Present · 5 yrs 11 mos

Certifications and awards

Bachelor’s Degree in Computer Science2030 – 2026
Bachelor’s Degree in Computer Science2030 – 2026

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