Hi there! I’m a post-production and game audio specialist with hands-on experience in editorial workflows, asset management, and cross-team production support. I’m comfortable working under pressure, I pay close attention to detail, and I’m motivated to contribute from day one by collaborating effectively with editors, developers, and voice talent to deliver polished, broadcast-ready audio. I thrive in collaborative environments and bring a structured, proactive approach to conforming, QA, and asset management across departments. My goal is to craft immersive soundscapes that elevate narrative and gameplay while keeping workflows smooth and efficient.

Beth Latta

Hi there! I’m a post-production and game audio specialist with hands-on experience in editorial workflows, asset management, and cross-team production support. I’m comfortable working under pressure, I pay close attention to detail, and I’m motivated to contribute from day one by collaborating effectively with editors, developers, and voice talent to deliver polished, broadcast-ready audio. I thrive in collaborative environments and bring a structured, proactive approach to conforming, QA, and asset management across departments. My goal is to craft immersive soundscapes that elevate narrative and gameplay while keeping workflows smooth and efficient.

Available to hire

Hi there! I’m a post-production and game audio specialist with hands-on experience in editorial workflows, asset management, and cross-team production support. I’m comfortable working under pressure, I pay close attention to detail, and I’m motivated to contribute from day one by collaborating effectively with editors, developers, and voice talent to deliver polished, broadcast-ready audio.

I thrive in collaborative environments and bring a structured, proactive approach to conforming, QA, and asset management across departments. My goal is to craft immersive soundscapes that elevate narrative and gameplay while keeping workflows smooth and efficient.

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Work Experience

Audio Operator / QC Technician at 2G Digital Post Production
March 31, 2025 - October 31, 2025
Post-production facility supporting editorial, QC, and client delivery workflows. Performed audio conforming, manually syncing audio to on-screen action across multiple projects. Conducted QC review of master files before client delivery, ensuring broadcast-ready technical standards. Flexibly rotated across editorial, ingest, and QC as production volume demanded. Collaborated with morning crew daily to align on workflow expectations and handoff requirements for each project.
Audio Lead / Sound Designer / ADR Engineer at Outer Plates (Multiplayer Co-op Game)
December 31, 2023 - December 31, 2023
- Created and managed 450+ SFX assets in Pro Tools - Integrated all SFX and VO via Unreal Engine Blueprint scripting. - Served as Voice Over Editor and Designer; directed voice talent and maintained organized asset libraries.
Audio Lead / Sound Designer / ADR Engineer at Taxes on Virtue (Survival Horror Game)
January 1, 2024 - January 1, 2024
Directed a team of 5 sound designers on a 40-person project; established naming conventions and asset management systems for 500+ SFX files. Directed 5 voice actors; recorded and edited 30+ lines of dialogue.
Sound Designer / ADR Engineer at Beneath the Badlands (FPS Game, 80+ person team)
January 1, 2023 - January 1, 2023
Designed 300+ SFX assets including NPC, enemy, and environmental audio. Integrated SFX through Wwise and Perforce version control; functioned as Foley Engineer and VO Designer.
Sound Supervisor / Sound Designer at SCADPro x Stride
December 30, 2022 - December 30, 2022
Supervised composer and directed 5 voice actors for a branded audio campaign. Created 300+ SFX assets and an environment audio loop using Pro Tools.

Education

Sound Design - Bachelors of Fine Art at Savannah College of Art and Design
September 9, 2019 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming