Available to hire
I’m an Illustrator with lots of heart. I’m a 2D artist with a passion for building and leading strong art teams. I’ve spent 7 years in games and 17 years in 2D/3D TV animation, comics, books and animated film.
I’m extremely agile and adaptable to any art style, a caring mentor who can navigate interdisciplinary teams and manage projects to high standards. I pay strong attention to detail, stay highly organized, and value collaboration and teamwork. I’m a hands-on creative, skilled at solving problems with art and executing the visual and user experiences.
Experience Level
Language
English
Fluent
Work Experience
Art Director at Ubisoft
October 1, 2024 - January 1, 2026Led art direction for an unannounced Assassin’s Creed: Rebellion PC/mobile live ops project, coordinating concept, visual language and cross-disciplinary collaboration. Oversaw visual style, contributed to pitches, and supported ongoing crossovers.
Lead 2D Artist at Ubisoft
February 1, 2021 - October 1, 2024Directed 2D art production for Assassin’s Creed Rebellion live ops, delivering nearly 200 high-quality 2D concept pieces with strong continuity. Built a core 2D art pipeline that increased output by 40% and established look/visual language for semi-stylized cards, VFX, environments and UI. Provided ongoing feedback for outsourcers and maintained high standards.
Concept Artist at Ubisoft
January 1, 2022 - February 1, 2023Created early concept art, matte paintings and working prototypes for an unannounced PC project. Developed stylized visuals, character designs, turns and props, communicating ideas to producers and art leads to shape the game's direction.
Marketing Artist at Ubisoft
October 1, 2019 - December 1, 2021Updated social media and app store assets to reflect current digital trends. Conducted A/B testing and designed icons to boost downloads and revenue. Painted 3D characters and rendered models used as base art for key assets, and built a reusable asset bank to streamline multiple LT offers and store assets.
Art Director at DHX Media
January 1, 2016 - January 1, 2018Led artistic direction on television/animated content for DHX Media (2016–2018), including titles such as Little People S01 and other Netflix/Cartoons. Oversaw character and environment design, ensuring consistency and quality across productions.
Lead Character Designer at Copernicus
January 1, 2018 - December 1, 2018Directed character design for Copernicus project; created turnarounds and props, collaborated with producers and animation teams to establish cohesive character visuals for animation production.
Concept Artist at DHX Media
January 1, 2014 - December 1, 2016Created visual development assets and character concepts for DHX Media projects, contributing to storyboarding and world-building across series.
Colourist at Freakhouse Graphics
January 1, 2010 - December 1, 2013Edited color palettes and color corrections for Cardiff-based projects; contributed to branding and packaging visuals across print and digital assets.
Education
BA Honors Degree in Animation and Film at University of Glamorgan, Wales, UK
January 11, 2030 - February 11, 2026BTEC National Diploma in Fine Art at Hereford College of Arts, Hereford, UK
January 11, 2030 - February 11, 2026Qualifications
Schoolism Courses: Painting with Light and Color
January 11, 2030 - February 11, 2026Schoolism: Fundamentals of Lighting
January 11, 2030 - February 11, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
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