Hello there, Ben here 👋! I’m a sound designer, audio editor, and mixer based in Los Angeles. I specialize in all things synthetic, including EDM, hip hop, and cinematic elements. More broadly, I have over a decade of experience as a preset designer, sample/loop creator, and content development manager. I’m always looking to work on new and exciting projects, and I love helping others realize their vision!

Bgt Sounds

Hello there, Ben here 👋! I’m a sound designer, audio editor, and mixer based in Los Angeles. I specialize in all things synthetic, including EDM, hip hop, and cinematic elements. More broadly, I have over a decade of experience as a preset designer, sample/loop creator, and content development manager. I’m always looking to work on new and exciting projects, and I love helping others realize their vision!

Available to hire

Hello there, Ben here 👋! I’m a sound designer, audio editor, and mixer based in Los Angeles. I specialize in all things synthetic, including EDM, hip hop, and cinematic elements. More broadly, I have over a decade of experience as a preset designer, sample/loop creator, and content development manager. I’m always looking to work on new and exciting projects, and I love helping others realize their vision!

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Work Experience

Associate Producer at Output Inc
February 1, 2023 - August 1, 2025
Led a network of 100+ national and international musicians, producers, and sound designers; guided audio sample development. Created 1,000+ high-performing original audio samples. Designed training materials for contractors, in-house staff, and users, including briefs, technical documentation, and workflow guides. Maintained CMS in Airtable; partnered with Looker to track vendor engagement metrics, content lifecycles, and expansion opportunities across Output’s 80,000+ audio sample library. Collaborated with engineering, product, UX, QA, and marketing as a technical product specialist, translating user feedback into product enhancements.
Sound Designer at Output Inc
January 1, 2018 - February 1, 2023
Authored onboarding programs, training materials, and product education resources (technical guides, workflow documentation, best-practice playbooks). Built CMS to organize “kit” intake, quality control, and deployment to Output Marketplace. Created user-centric educational video series to train internal creators, contractors, and customers on Arcade. Collaborated in cross-functional product development, prototyping features, gathering customer feedback, and reporting bugs via Jira.
Audio Engineer at National Boston
May 1, 2015 - November 1, 2017
Directed recording sessions with vocal talent; edited and mixed vocal recordings with music for regional and national commercials. Trained colleagues in basic Pro Tools operation. Composed and mixed original music for commercials.

Education

BA in Music Technology at California Institute of the Arts
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    paper New Sounds WIP

    This is a work in progress, forward thinking, genre bending
    experimental sample pack developed in
    collaboration with several musician friends.
    Designed to capture authentic musical
    performances that could be deconstructed,
    reimagined, and reassembled into new
    creative contexts. More to come on this front very soon!

    paper The Sound Design of Arcade's Transcend | Behind the Line

    This was a line, a collection of loopable samples and chromatic instruments, developed to cover a wide range of trance subgenres (melodic trance, Goa trance, psytrance, etc). My role on this project was producer, lead sound designer, and content development manager. The linked video is a collaboration between me and Output’s creative marketing team, where I walk through the inspiration behind the project, how it was structured, and how some of the sounds were developed.


    paper Output Arcade Deep Dive

    This was a four-part educational video series developed in collaboration with Output’s creative marketing team to showcase the depth and flexibility of the Arcade sampler engine. The series focused on modulation, macros, and creative FX manipulation techniques within Arcade. My role on this project included content creation, script writing, on-screen instruction, and composition.