I'm a CGI/PC generalist with over a decade of experience in mobile and PC game production as a technical artist, and more than ten years delivering 3D motion graphic design for television and online media. I also have hands-on experience as a help desk and system administrator, ensuring reliability and availability of newsroom and video/sound production workflows. I’m a collaborative and imaginative professional who loves solving problems, sharing knowledge, and delivering practical results by combining technical skill with strong communication. I value leading by example, helping colleagues, and keeping an open mind to new methods and viewpoints. My strongest asset is imagination, which I use to find innovative, fast, yet grounded approaches to current challenges while staying connected to reality.

Vasil S. Vasilev

I'm a CGI/PC generalist with over a decade of experience in mobile and PC game production as a technical artist, and more than ten years delivering 3D motion graphic design for television and online media. I also have hands-on experience as a help desk and system administrator, ensuring reliability and availability of newsroom and video/sound production workflows. I’m a collaborative and imaginative professional who loves solving problems, sharing knowledge, and delivering practical results by combining technical skill with strong communication. I value leading by example, helping colleagues, and keeping an open mind to new methods and viewpoints. My strongest asset is imagination, which I use to find innovative, fast, yet grounded approaches to current challenges while staying connected to reality.

Available to hire

I’m a CGI/PC generalist with over a decade of experience in mobile and PC game production as a technical artist, and more than ten years delivering 3D motion graphic design for television and online media. I also have hands-on experience as a help desk and system administrator, ensuring reliability and availability of newsroom and video/sound production workflows. I’m a collaborative and imaginative professional who loves solving problems, sharing knowledge, and delivering practical results by combining technical skill with strong communication.

I value leading by example, helping colleagues, and keeping an open mind to new methods and viewpoints. My strongest asset is imagination, which I use to find innovative, fast, yet grounded approaches to current challenges while staying connected to reality.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Bulgarian
Fluent
English
Fluent
Russian
Advanced
French
Beginner

Work Experience

CGI Generalist at Freelance
August 1, 2023 - Present
Learning Blender and Python; developing Blender plugins; working on a personal project for a vehicle-related game; creating scenarios for a YouTube car show.
Lead Technical Artist at Sandbox contract
June 1, 2022 - August 1, 2023
Developed new templates and supported template pipeline; optimized asset creation processes; contributed to overall technical game design.
Multimedia Design at EGT – Multiplayer
June 3, 2019 - January 31, 2020
High-polygon 3D modeling, texturing, lighting and rendering; multimedia production for engineering/architectural presentations; idea, scenario, rendering, editing, sound and export for internet broadcasting; 3D assets optimization and website integration.
CGI Generalist at Freelance
June 16, 2017 - June 3, 2019
Learning Houdini, VFX, modeling, vehicle setup and crash simulation; Python and Java learning; personal project – drone design prototyping.
CGI Generalist at Gameloft – Bulgaria
July 12, 2016 - June 15, 2017
VFX prototype of extremely optimized and automated cartoon flame; prototype 3D environment and export to Unity; character export/import and animations; light map prototype and automation; asset production and optimization.
Senior Technical Artist at Gameloft – New Zealand
November 12, 2014 - January 28, 2016
VFX and 3D asset prototyping; light map technique; profiling and monitoring game performance; training junior colleagues.
RIGER - Technical Artist at Crytek Bulgaria
October 24, 2011 - September 1, 2014
Animator pipeline support; rig and skin; physical processes simulation (cloth and hard body); development and establishment of universal facial rig.
Technical Artist at Gameloft – Bulgaria
March 12, 2007 - October 24, 2011
Prototyping asset creation pipeline for Unreal and internal engine; external VFX import into Unreal; physics simulations; coordination between artists, programmers and game design; Character Studio for 3DSMax; polygon modeling, unwrapping, normal map creation; image editing and texture production; video content creation.
Motion graphic design and sys. admin and help – desk at Msat TV - Bulgaria
October 1, 2002 - January 4, 2007
Partial contribution to television visual presence; TV caches for broadcasts and client adverts; helped plan intercity optical connectivity for real-time broadcasting; hardware planning for high availability and fast servers; workstation maintenance and license management.

Education

Technical University of Varna - unfinished diploma at Technical University of Varna
January 11, 2030 - January 29, 2026

Qualifications

Python course
January 11, 2030 - January 29, 2026
Java course
January 11, 2030 - January 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education