Available to hire
I am an Unreal Engine developer with 8+ years of experience designing and building multiplayer games, XR applications, and real-time
simulation systems. Specialized in C++ gameplay architecture, networking, AI systems, and performance optimization. Proven
ability to deliver scalable, high-performance solutions, including 100-player multiplayer systems, VR training simulations, and
real-time digital twins. Experienced in leading teams and owning full-cycle development from concept to deployment.
Skills
Experience Level
Language
English
Advanced
Work Experience
Technical Director at HitoStudios
July 1, 2022 - PresentLed end-to-end development of multi-platform XR and simulation products; oversaw architectural design, engineering, and technical strategy across multiple projects; defined technical roadmap and mentored teams.
Lead Unreal Engine Developer at Ideofuzion
July 1, 2022 - October 1, 2022Led development of VR/AR gameplay experiences and AI-driven NPC systems; architected core gameplay loops, mission progression, and performance optimizations; aligned design with engineering across multidisciplinary teams.
Unreal Engine Developer at Argonteq Inc
October 1, 2022 - April 1, 2023Developed VR/AR pipelines and scalable Unreal Engine workflows; implemented AI-driven NPC systems and spawn management; integrated REST and WebSocket services for XR solutions.
Unreal Engine Developer at Munfarid
July 1, 2019 - December 1, 2020Delivered immersive AR/VR training simulations for education and healthcare; built multi-asset pipelines, VR training environments with physics and optimization; collaborated with artists on UX/UI elements.
Game Developer at Solmax
November 1, 2017 - June 1, 2019Developed multiplayer gameplay in Unreal Engine 4.18; built multi-player prototypes, networked gameplay, asset streaming, and rapid testing across hyper-casual to multiplayer scopes.
Senior Technical Artist at Cityscape Technology Corporation
December 1, 2020 - July 1, 2022Directed immersive architectural visualization projects; created 3D tours and 360 experiences; maintained DataSmith pipelines for seamless 3D asset integration, LiDAR-to-digital-twin workflows, and Pixel Streaming deployments for large-scale environments.
Education
BS Software Engineering at University of Management and Technology
January 11, 2030 - January 1, 2021Pre Engineering at Forman Christian College
January 11, 2030 - January 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
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