Hi, I'm Billy Dallas Patton, an experienced freelance illustrator and concept artist. I have worked in the entertainment space for 25 years, including comic books for Marvel and DC, Video games from Zynga, Amazon Games, and a James Bond game for Apple Arcade. I have even done toy design for Hasbro. I have a long record of remote, freelance success and can bring a comprehensive level of skills to any opportunity. I am stylistically versatile and love to explore new styles and bring unique solutions to each project. I understand audiences and how to engage them through data, history, and current trends. Illustrations, storyboards, comic books, concept art? I have experience across them all and will bring a level of professionalism and craft to your extremely important project.

Billy Dallas Patt

PRO

Hi, I'm Billy Dallas Patton, an experienced freelance illustrator and concept artist. I have worked in the entertainment space for 25 years, including comic books for Marvel and DC, Video games from Zynga, Amazon Games, and a James Bond game for Apple Arcade. I have even done toy design for Hasbro. I have a long record of remote, freelance success and can bring a comprehensive level of skills to any opportunity. I am stylistically versatile and love to explore new styles and bring unique solutions to each project. I understand audiences and how to engage them through data, history, and current trends. Illustrations, storyboards, comic books, concept art? I have experience across them all and will bring a level of professionalism and craft to your extremely important project.

Available to hire

Hi, I’m Billy Dallas Patton, an experienced freelance illustrator and concept artist. I have worked in the entertainment space for 25 years, including comic books for Marvel and DC, Video games from Zynga, Amazon Games, and a James Bond game for Apple Arcade. I have even done toy design for Hasbro.

I have a long record of remote, freelance success and can bring a comprehensive level of skills to any opportunity. I am stylistically versatile and love to explore new styles and bring unique solutions to each project. I understand audiences and how to engage them through data, history, and current trends.

Illustrations, storyboards, comic books, concept art? I have experience across them all and will bring a level of professionalism and craft to your extremely important project.

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Language

English
Fluent

Work Experience

Lead Artist at Light and Wonder
July 1, 2025 - July 1, 2025
Lead artist for land-based casino games. Assigned tasks to the art team based on schedule and skill set; collaborated with Head Designer to establish the style and theme; coordinated 2D animation, motion graphics, 3D sculpting, 3D modeling, and 3D animation for the project; created character and symbol concepts for land-based casino slot games; worked with senior leadership to determine best practices, software/hardware needs, and office/WFH setup; scheduled tasks and tracked progress in Jira.
Lead Concept Artist (Remote) at Hero Forge / Sky Labs Studios
April 1, 2024 - April 1, 2024
Led concept art pipeline, formalized style guide and concept art format; onboarding of freelancers/contractors; recruited nine freelance concept artists; increased concept art output by nearly 200%; provided clear art direction to maintain production velocity; expanded role of concept artists and emphasized cost savings when solving front-end issues; maintained production calendar for the project; provided final concept art and style guidance as needed.
Senior Concept Artist (Remote) at Zynga, Inc.
January 1, 2022 - January 1, 2022
Led remote concept art development for Zynga titles; collaborated with IP stakeholders to align art direction; managed outsourcing teams and provided feedback; ensured timely delivery and production quality; coordinated with in-house art and design teams; contributed to asset pipelines.
Contract Concept Artist & Illustrator at Mixer (Mixer.com) / Microsoft
June 1, 2019 - June 1, 2019
Created concept art and illustrations for Mixer/Microsoft projects; streamlined concept art pipelines; worked with outsourcing studios; set style guides and asset specs; ensured assets met deadlines and quality targets.
Senior Concept Artist at Fat Rascal Games
November 1, 2015 - November 1, 2015
Senior concept artist; collaborated daily with engineering, game design, animation, and UI/UX; iterated on character and world concepts; produced in-game assets; created 3D/2D art and marketing illustrations as needed.
Senior Concept Artist at Jam City / SGN
August 1, 2017 - August 1, 2017
Worked on Kitty City: Harvest Valley (iOS, Android); produced concept art for characters, environments, props; collaborated with engineering and art teams; delivered assets and contributed to cross-department collaboration.
Contractor Concept Artist & Illustrator at Renton, WA
June 1, 2020 - June 1, 2020
Client work for Hasbro, Proscenium Marketing, Activision, Feel Good Games; produced 2D assets for NFL-related titles; developed concept art for pitches and in-game assets.
Senior Concept Artist at Amazon Games Studio
September 1, 2014 - September 1, 2014
Seattle, WA; produced concept art for Living Classics (Facebook) and The Unmaking (Kindle); collaborated across Engineering, Game Design, Animation, and UI/UX; created 3D assets and guided art direction; exported assets for game pipelines.
Line Communications Specialist (MOS 31V) at United States Army, Fort Bragg
November 1, 1994 - November 1, 1994
Line Communications Specialist (MOS 31V); cross-functional responsibilities in communications and tactical support; interacted with multiple teams to ensure mission-critical communications.
Lead Concept Artist (Remote) at Tilting Point / Wicked Realms Studios
February 1, 2023 - February 1, 2023
Lead concept artist (remote) supporting Tilt ing Point, Inc. and Wicked Realms Studios; established art direction, contributed to world concepts and asset pipelines, and coordinated with remote teams and IP holders to ensure alignment with project goals.

Education

Bachelor of Fine Arts at Bowling Green State University
December 12, 1997

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    uniE621 Mech Pilot
    Personal Illustration exploring Manga-influenced painting techniques https://www.behance.net/gallery/58363181/Mech-Pilot-2017
    uniE621 Tyche, Goddess of Fortune
    I was asked to create an image that would work with a slot-style game with a character based on Tyche, the Greek Goddess of Fortune. I had not painted anything like this for over 2 years, but I dove in and gave it my best. Below is the process I walked myself through to get to the final image https://www.behance.net/gallery/208066985/Character-Design-Tyche-Goddess-of-Fortune
    paper Illustration Image process

    This was an art test for a job at Light And Wonder, Inc. I was tasked with creating a final illustration for a Character in a Casino Slot game with the direction of making it bright, vibrant, and indicating wealth and success.

    uniE621 X-Men '97 Fan Art
    I started my professional art career as a comic book penciled. I worked for Marvel several times but was young and was not set up to be successful then. I transitioned to video game art. I have been inspired by the X-men '97 animated series that came out this spring and here are my ongoing experiments and pushing my comic book illustration style. Pencils, inks, colors, and layout all by me. Xmen comicbookart illustrator digitalart artdirector
    uniE621 Zynga City Life (canceled game): Homes
    https://www.behance.net/gallery/171331657/Unreleased-Zynga-Mobile-Game-Homes-and-Apartments City Life was a merging city builder game where the player built a city by harvesting resources, placing buildings, then merging the buildings to level them up. I was a Senior Concept Artist on this project, and one of the ongoing challenges was making the most common elements of the game seem charming from level 01 to level 15 (max levels). conceptart gameart illustration
    uniE621 Character Design Exercise: Create a character for FPS game
    As a mobile game artist, I work on the projects at hand. Currently, the game I am working on doesn't involve creating characters, so to keep the muscles from atrophying, I gave myself an assignment: Create a character in an Overwatch type of FPS game. I used the process of creating silhouettes to see the big shapes and readability, followed by a linear exploration, Color Roughs, a Turnaround with Action Pose, and a final, fully rendered image. The final work could be better, but I set a time limit for the project and I am happy with the techniques I rediscovered and some new ones to add to the toolbox. Full concept page: https://www.behance.net/gallery/134481783/TOXIN-Character-Concept-Exercise
    uniE621 Rocket Arena Icons
    https://www.behance.net/gallery/101044335/Rocket-Arena-In-Game-Icons Icons I created for Final Strike's ROCKET ARENA console game. Each icon represents a boost/buff for a character. Some were character-specific, and some are general and available to all characters. I had a lot of fun and I really enjoyed working in an area that was new to me (Icon work) but thanks to my AD (Dev Madan) for giving me the chance to contribute. I am not even sure these made the final cut into the game, but I am proud of them all the same