Art director and concept artist with 20+ years across game and interactive entertainment, leading art style, character, and environment development while coordinating cross-disciplinary teams and outsource pipelines. Experienced in 2D/3D production, art direction, and production-quality workflows from concept through in-game implementation.
Strong at translating IP and stakeholder goals into clear visual direction, improving throughput via structured pipelines, and mentoring artists. Proficient with modern tools and collaborative systems (Jira, Git/Perforce, Figma, Adobe Creative Suite, Maya/Unity), with a track record of raising output volume while maintaining quality and consistency.
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A style test to see if I can land some card-illustration gigs. Making a version of “The Snow Queen” from old fairy tales using graphic elements like half-tones to add a Spiderverse art quality to it. About 3 days of work, once I figured out the style and kicked off the rust.
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