I'm Miguel Palarea Garcia, a 3D game artist specialized in video game development, with experience creating game-ready assets, props and environments optimized for production. I’m comfortable working with game engines, art pipelines and cross-functional teams. I’ve collaborated across engineering, design and production to ensure asset performance and visual consistency, and I enjoy shaping environments from concept to final polish and integrating art in Unity and Unreal-friendly pipelines.

Miguel Palarea Garcia

I'm Miguel Palarea Garcia, a 3D game artist specialized in video game development, with experience creating game-ready assets, props and environments optimized for production. I’m comfortable working with game engines, art pipelines and cross-functional teams. I’ve collaborated across engineering, design and production to ensure asset performance and visual consistency, and I enjoy shaping environments from concept to final polish and integrating art in Unity and Unreal-friendly pipelines.

Available to hire

I’m Miguel Palarea Garcia, a 3D game artist specialized in video game development, with experience creating game-ready assets, props and environments optimized for production. I’m comfortable working with game engines, art pipelines and cross-functional teams.

I’ve collaborated across engineering, design and production to ensure asset performance and visual consistency, and I enjoy shaping environments from concept to final polish and integrating art in Unity and Unreal-friendly pipelines.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Generalist Artist at AM Games
March 1, 2024 - July 1, 2025
Creation and optimization of 3D assets for video games published on Steam. Integration of artistic content into Unity following production-ready art pipelines. Direct collaboration with programmers and designers to ensure performance and visual consistency.
Environment 3D Artist at Midnight Light Studios
March 1, 2023 - December 1, 2023
Design and development of 3D environments from blockout to final. Environment optimization for game engines and close coordination with programming.
Junior 3D Artist at Three Golden Monkeys
April 1, 2021 - June 1, 2021
3D asset modelling and animation. Preparation of assets for Unity integration. Support in team coordination and task organization.
3D Artist (Game Jam) at Global Game Jam 2023
February 1, 2023 - February 1, 2023
Creation of 3D assets and development of a functional mini-game within 72 hours. Adaptation to technical and time constraints typical of a game jam.

Education

Advanced Professional Course in Video Game Development and Digital Art at EVAD
January 11, 2030 - January 14, 2026
Lighting and Rendering Course (Cycles – Blender) at EVAD
January 11, 2030 - January 14, 2026
High School Diploma – Social Sciences at High School
January 11, 2030 - January 14, 2026

Qualifications

Master's Degree in 3D Modelling and Animation
January 11, 2030 - January 14, 2026
Secondary Education Certificate
January 11, 2030 - January 14, 2026
EVAD Advanced Professional Course in Video Game Development and Digital Art
January 11, 2030 - January 14, 2026
Lighting and Rendering Course (Cycles – Blender)
January 11, 2030 - January 14, 2026
High School Diploma – Social Sciences
January 11, 2030 - January 14, 2026
Secondary Education Certificate
January 11, 2030 - January 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
    paper Portfolio 3D Interior Environment Artist
    Portfolio focused on Interior Design for 3D rooms visualization
    paper Character and Assets Portfolio
    Portfolio focused on pypelines and development of Character and Assets