Hi, I’m Brian Lam Kayui, a 3D animator and character artist with hands-on experience in game production and real-time pipelines. I love shaping believable characters and immersive worlds, and I’m comfortable working across modeling, rigging, animation, and engine integration to deliver production-ready assets on tight timelines. I’ve contributed to character animation and game-ready asset creation for Roblox titles at Garena, and I’ve led AR/VR and digital twin projects at Hiverlab. I’m proficient in Blender and Maya, and I excel at taking assets from concept to engine-ready delivery, including rigging, skinning, and integration in Unity and Unreal Engine.

Brian Lam Kayui

Hi, I’m Brian Lam Kayui, a 3D animator and character artist with hands-on experience in game production and real-time pipelines. I love shaping believable characters and immersive worlds, and I’m comfortable working across modeling, rigging, animation, and engine integration to deliver production-ready assets on tight timelines. I’ve contributed to character animation and game-ready asset creation for Roblox titles at Garena, and I’ve led AR/VR and digital twin projects at Hiverlab. I’m proficient in Blender and Maya, and I excel at taking assets from concept to engine-ready delivery, including rigging, skinning, and integration in Unity and Unreal Engine.

Available to hire

Hi, I’m Brian Lam Kayui, a 3D animator and character artist with hands-on experience in game production and real-time pipelines. I love shaping believable characters and immersive worlds, and I’m comfortable working across modeling, rigging, animation, and engine integration to deliver production-ready assets on tight timelines.
I’ve contributed to character animation and game-ready asset creation for Roblox titles at Garena, and I’ve led AR/VR and digital twin projects at Hiverlab. I’m proficient in Blender and Maya, and I excel at taking assets from concept to engine-ready delivery, including rigging, skinning, and integration in Unity and Unreal Engine.

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Language

English
Fluent
Chinese
Fluent
Japanese
Advanced

Work Experience

Animator & 3D Modeler (Intern) at Garena Online Private Limited
December 1, 2025 - March 1, 2026
Author ed character animations for player avatars and customizable skins in a live Roblox game, covering locomotion, idle, and interaction states. Iterated on animation cycles based on gameplay feedback and technical constraints, hitting rig and performance targets for real-time play. Built and optimized game-ready 3D assets (low-poly meshes, UV maps, LODs), ensuring seamless engine import and compatibility with the Roblox pipeline.
Creative Executer at 2+1 Concepts
September 1, 2024 - July 1, 2025
Produced motion graphics and edited short-form videos for events and digital campaigns. Delivered animated visuals under tight production deadlines.
Working 3D Generalist at Hiverlab Pte Ltd
August 1, 2024 - August 19, 2025
Optimized 3D models by minimizing poly counts to improve loading performance across platforms including Unity and Unreal Engine. Converted client CAD files to various formats while maintaining asset integrity. Created animated 3D models and scenes for digital twin and AR projects using Unity, designing interactive and immersive experiences. Enhanced project presentations by producing high-quality introductory videos and advanced motion graphics using Adobe Premiere Pro and After Effects. Led a team of 3D modelers, providing supervision and constructive feedback to meet project specifications. Collaborated with Project Manager to track timelines and efficiently handle change requests.
3D Generalist at Hiverlab Pte Ltd
April 1, 2023 - August 1, 2024
Created animated 3D models and scenes for AR/VR and digital twin projects using Unity. Optimized assets for real-time performance and converted CAD data into engine-ready formats. Collaborated with cross-disciplinary teams to deliver interactive experiences.
3D Artist Intern at Hiverlab Pte Ltd
April 1, 2023 - August 19, 2025
Created detailed 3D models with texturing and rigging for various projects, ensuring high visual quality and accurate representations. Collaborated with development teams to integrate 3D assets into AR projects optimizing for performance and visual quality. Demonstrated graphic design skills by producing posters for VIP networking events and designing graphics using Photoshop to promote the company’s software and AR animations.

Education

Ba(Hons) in Animation Arts at Lasalle College of the Arts
January 1, 2020 - December 31, 2022
Unreal Engine Foundation at MAGES Institute of Excellence
January 1, 2023 - February 15, 2026

Qualifications

Unreal Engine Foundation
January 1, 2023 - January 1, 2023

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Other, Gaming