Senior/lead technical animation professional with extensive experience across game engines (Unreal, Frostbite, Dunia, SEMC) and AAA pipelines. Skilled in building and troubleshooting character/AI animation systems, animation graphs, and technical setups for both gameplay and cinematic work, with a strong focus on performance, stability, and collaboration across animation, engineering, and production teams.
Known for creating engine-agnostic conversions, developing test assets and pipelines, and mentoring teams. Experienced in VR and multi-platform development, with a track record of resolving animation bugs, optimizing animation budgets/codecs, and setting up scripted AI and camera interactions for editorial and gameplay/cinematic synchronization.
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