Hi, I’m BillyDon Lasso Lucas. I’m a dynamic and adaptable animator with 8+ years of professional experience and a Bachelor’s degree in Digital Animation and Game Design. I have a proven track record delivering high-quality animation for studios, major brands, and specialized industries, with a strong focus on 2D and 3D animation, character performance, and realistic body mechanics. I’m proficient in producing motion graphics, visual effects, and compelling narratives using After Effects, Photoshop, 3ds Max, Blender, ZBrush, Unreal Engine, and related tools. I thrive in collaborative, client-focused environments and enjoy working with remote teams to bring concepts to life.

BillyDon Lasso Lucas

Hi, I’m BillyDon Lasso Lucas. I’m a dynamic and adaptable animator with 8+ years of professional experience and a Bachelor’s degree in Digital Animation and Game Design. I have a proven track record delivering high-quality animation for studios, major brands, and specialized industries, with a strong focus on 2D and 3D animation, character performance, and realistic body mechanics. I’m proficient in producing motion graphics, visual effects, and compelling narratives using After Effects, Photoshop, 3ds Max, Blender, ZBrush, Unreal Engine, and related tools. I thrive in collaborative, client-focused environments and enjoy working with remote teams to bring concepts to life.

Available to hire

Hi, I’m BillyDon Lasso Lucas. I’m a dynamic and adaptable animator with 8+ years of professional experience and a Bachelor’s degree in Digital Animation and Game Design. I have a proven track record delivering high-quality animation for studios, major brands, and specialized industries, with a strong focus on 2D and 3D animation, character performance, and realistic body mechanics.

I’m proficient in producing motion graphics, visual effects, and compelling narratives using After Effects, Photoshop, 3ds Max, Blender, ZBrush, Unreal Engine, and related tools. I thrive in collaborative, client-focused environments and enjoy working with remote teams to bring concepts to life.

See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance Artist/Animator (Remote) at Self-employed / Upwork clients
January 1, 2017 - Present
Collaborated with clients found on Upwork to assist in specified stages of project development. Engaged in diverse projects including logo animation, game asset production, motion design, graphic design, illustration, and audio-visual animations. Worked with over 50 clients to meet their project visions.
Animator 3D (Lead Animator) at Esync 360 (contracted under Pro Med SPINE)
January 1, 2023 - November 1, 2023
Led the animation team to produce high-accuracy surgical visualizations using Unreal Engine 5 and MetaHuman characters. Trained team members in Unreal Engine and animation workflows. Modeled medical tools in 3DS Max and Blender for the surgical animations. Edited animation and video production of invasive spine surgery using Adobe Premiere Pro or Final Cut Pro. Directed motion graphics production and sound editing of the final product using After Effects. Developed logo and complete graphic design tasks for company stationery materials.
Contributor, Animator/ Artist at Faycrest Studios LLC
January 1, 2017 - October 1, 2023
Led animation team to create applicable animations and environment assets for multiple IPs. Guided animation team through pipeline improvements and QA testing to ensure IP quality. Developed 3D models, rigs for characters and environment assets, and VFX in Unreal Engine 4-5. Collaborated with freelance team on large-scale 3D set productions for various high-profile clients, including DoorDash, Nickelodeon, NBA, and MLS. Sculpted and optimized 3D models in ZBrush and 3DS Max for real-time rendering in Unreal Engine. UV Unwrapping and texturing for in-game assets in Substance Painter. Managed social media accounts and created weekly posts.
Lead Animator at The Springship Foundation
February 1, 2018 - March 1, 2020
As the lead animator, produced explainer animations to inform prospective clients about the company’s purpose and business objectives. Provided ideas and presented storyboards based on provided scripts submitted by the company’s representative. Designed characters, backgrounds, and the overall look of the animations based on the approved storyboards.

Education

Bachelor's Degree of Game Design and Animation at Ferris State University
August 14, 2019 - August 14, 2022
Assocaite's Degree at Schoolcraft College
August 12, 2015 - May 16, 2019
Bachelor of Science in Digital Animation and Game Design at Ferris State University, Big Rapids, Michigan
January 11, 2030 - August 1, 2023

Qualifications

Best VFX in the Schoolcraft College 48-Hour Film Challenge
January 1, 2019 - January 9, 2026
Internship program approved by Ferris State University
January 11, 2030 - January 9, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Education
    uniE608 "Amor" metahuman animation
    unreal engine metahuman animation animated and rendered in Unreal Engine 5
    uniE608 Motion graphics and animation portfolio
    My full motion graphics demo reel. video explainervideo advert animator videoeditor filmdirector
    uniE608 "360" metahuman animation
    This project was created to show body mechanics animation
    uniE608 2D motion graphic
    An animated explainer for a product called Arego. I was responsible for the lip sync of the character, character animation, and motion graphics. advert animator explainervideo video
    uniE608 Metahuman Lip Sync
    I made this project using Unreal Engine 5 and Nvidia's Audio2Face software. The mouth animations were made after running an audio sample through Audio2Face. I then exported the animations and attached them to a metahuman. The animations then had to be cleaned up by hand. animator metahumans UnrealEngine