I am a 3D Generalist and Cinematic Animator specializing in high-retention 3D explainer animations and product CGI. Rather than getting bogged down in raw manual modeling, I focus heavily on scene assembly, dynamic camera choreography, and photorealistic lighting (Cycles/Lumen) to output commercial-grade visuals rapidly. Operating primarily in Blender, Unreal Engine 5, and DaVinci Resolve, I build complete visual pipelines—from hard-surface blockouts and asset integration to aggressive performance optimization and final cinematic color grading. My goal is to translate complex creative briefs into high-impact, physically simulated visual sequences that command attention.…

Nishant Meena

I am a 3D Generalist and Cinematic Animator specializing in high-retention 3D explainer animations and product CGI. Rather than getting bogged down in raw manual modeling, I focus heavily on scene assembly, dynamic camera choreography, and photorealistic lighting (Cycles/Lumen) to output commercial-grade visuals rapidly. Operating primarily in Blender, Unreal Engine 5, and DaVinci Resolve, I build complete visual pipelines—from hard-surface blockouts and asset integration to aggressive performance optimization and final cinematic color grading. My goal is to translate complex creative briefs into high-impact, physically simulated visual sequences that command attention.…

Available to hire

I am a 3D Generalist and Cinematic Animator specializing in high-retention 3D explainer animations and product CGI. Rather than getting bogged down in raw manual modeling, I focus heavily on scene assembly, dynamic camera choreography, and photorealistic lighting (Cycles/Lumen) to output commercial-grade visuals rapidly.

Operating primarily in Blender, Unreal Engine 5, and DaVinci Resolve, I build complete visual pipelines—from hard-surface blockouts and asset integration to aggressive performance optimization and final cinematic color grading. My goal is to translate complex creative briefs into high-impact, physically simulated visual sequences that command attention.

See more

Language

English
Advanced
Hindi
Fluent

Work Experience

3D Generalist & Animator at Amruto X Studio
July 1, 2026 - Present
Directing and executing 3D visual content, cinematic explainer sequences, and environmental designs. Responsible for scene assembly, advanced lighting configurations, and managing character rigging workflows for seamless animation sequences.
3D Generalist Intern at Genotek
September 14, 2024 - April 24, 2025
I completed an internship as a 3D generalist at Genotek. Executed PBR texturing, material mapping, and daylighting setups for photorealistic client deliverables. Optimized heavy CAD geometry into clean, performance-ready polygonal meshes.

Education

B.Sc at Poornima University
September 1, 2022 - April 30, 2025

Qualifications

ICETDA Research Poster
January 1, 2024 - December 31, 2024
Leadership & Management
January 1, 2024 - December 31, 2024
Soft Skills
January 1, 2024 - December 31, 2024
Sarjna International Art Camp
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet, Computers & Electronics
    Real-Time Environments & Architectural Visualization

    A showcase of interior and exterior scene assembly optimized for both pre-rendered cinematic output and real-time engine performance.

    This work demonstrates my ability to utilize large asset libraries (Megascans, BlenderKit) to rapidly block out massive environments, establish atmospheric lighting, and optimize heavy geometry for engine integration.

    Technical Pipeline:

    • Engines: Unreal Engine 5 & Blender
    • Lighting: Lumen Real-Time Global Illumination & Cycles
    • Optimization: Nanite and performance-ready mesh configurations.

    https://www.twine.net/signin

    High-End Archviz Product CGI & Commercial Visualization

    This project highlights my ability to take hard-surface products and consumer architectural products and execute broadcast-ready commercial CGI.

    Rather than focusing on raw modeling, I specialize in taking existing product CADs and setting up strict, physically accurate lighting, premium material shaders, and aggressive product reveal animations.

    Technical Pipeline:

    • LookDev & Animation: Blender
    • Material Shading: PBR workflows & Substance Painter
    • Camera Work: Dynamic depth-of-field and rigid-body simulations.

    Cinematic 3D Explainer Animations

    This collection showcases fast-paced, highly engaging 3D explainer animations engineered for high-retention social media and digital advertising.

    My workflow prioritizes rapid scene assembly, cinematic camera choreography, and photorealistic lighting to tell a clear visual story.

    Technical Pipeline:

    • Scene Assembly & Animation: Blender
    • Lighting: Cycles / EEVEE
    • Color Grading & Post-Production: DaVinci Resolve

    https://www.twine.net/signin

    My Whole Portfolio - https://www.twine.net/signin