I am a 3D Generalist and Cinematic Animator specializing in high-retention 3D explainer animations and product CGI. Rather than getting bogged down in raw manual modeling, I focus heavily on scene assembly, dynamic camera choreography, and photorealistic lighting (Cycles/Lumen) to output commercial-grade visuals rapidly.
Operating primarily in Blender, Unreal Engine 5, and DaVinci Resolve, I build complete visual pipelines—from hard-surface blockouts and asset integration to aggressive performance optimization and final cinematic color grading. My goal is to translate complex creative briefs into high-impact, physically simulated visual sequences that command attention.
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- Engines: Unreal Engine 5 & Blender
- Lighting: Lumen Real-Time Global Illumination & Cycles
- Optimization: Nanite and performance-ready mesh configurations.
A showcase of interior and exterior scene assembly optimized for both pre-rendered cinematic output and real-time engine performance.
This work demonstrates my ability to utilize large asset libraries (Megascans, BlenderKit) to rapidly block out massive environments, establish atmospheric lighting, and optimize heavy geometry for engine integration.
Technical Pipeline:
- LookDev & Animation: Blender
- Material Shading: PBR workflows & Substance Painter
- Camera Work: Dynamic depth-of-field and rigid-body simulations.
This project highlights my ability to take hard-surface products and consumer architectural products and execute broadcast-ready commercial CGI.
Rather than focusing on raw modeling, I specialize in taking existing product CADs and setting up strict, physically accurate lighting, premium material shaders, and aggressive product reveal animations.
Technical Pipeline:
- Scene Assembly & Animation: Blender
- Lighting: Cycles / EEVEE
- Color Grading & Post-Production: DaVinci Resolve
This collection showcases fast-paced, highly engaging 3D explainer animations engineered for high-retention social media and digital advertising.
My workflow prioritizes rapid scene assembly, cinematic camera choreography, and photorealistic lighting to tell a clear visual story.
Technical Pipeline:
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