I’m Joshua Ayodeji Oluwatola, a product-focused Unity game developer with hands-on IT background. I build and maintain 2D/3D games and integrate multiplayer services.
I hold a BSc. in Computer Science and have professional experience in bringing ideas and designs to life.
I’m a reliable communicator who enjoys turning ideas into playable features. I aim to translate creative ideas into polished, shipped experiences.
Here’s my portfolio link: Website not available. Sign in: https://www.twine.net/signup
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This is a multiplayer game made with Unity, C#, and Unity NGO framework. There are no bots. Best played on PC.
Play here: https://bobokan.itch.io/warfront
This is a short 3D shooter project built in Unity as part of my learning journey into 3D game development. It features basic third person shooting mechanics in top-down view, enemy AI, and procedural level generation.
Play here: https://bobokan.itch.io/survival-shooter
A game made to refresh y memory of Unity concepts.
A game I worked on when working for game studio. Implemented some powerups, added 500 levels, improved retention rate by implementing daily tasks, added a character shop, performed some general reskinning, and game localization.
A live game I worked on when working for a studio. Implemented all the designs present now as they were supplied by the design team.
An Helix Jump clone made with Unity and C# and deployed to Android.
A match 3 game prototype. Made with Unity and C#.
A clone of the roller splat game. Made with Unity and C#.
A prototype made with Unity and C#.
A prototype of a game made with Unity and C#.
A prototype of a game made with Unity and C#
A prototype made with Unity and C#.
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