I create cinematic soundscapes for video games, TV series, and immersive media, handling everything from SFX and ambience to music composition, audio implementation, and mixing. I am a founder of the studio "Laboratory of Music & Sound", where I craft soundtracks, sound effects, compelling audio with voice-overs, foley recordings, and polished production workflows. I thrive on collaboration and tight deadlines, delivering high-quality sound across multiple projects and formats. I work with tools like Cubase, FMOD, Izotope RX, Krotos, and Unity to bring stories to life through sound. I’m passionate about storytelling through music and sounds, and I enjoy shaping innovative audio experiences.

Boris Kekovic

I create cinematic soundscapes for video games, TV series, and immersive media, handling everything from SFX and ambience to music composition, audio implementation, and mixing. I am a founder of the studio "Laboratory of Music & Sound", where I craft soundtracks, sound effects, compelling audio with voice-overs, foley recordings, and polished production workflows. I thrive on collaboration and tight deadlines, delivering high-quality sound across multiple projects and formats. I work with tools like Cubase, FMOD, Izotope RX, Krotos, and Unity to bring stories to life through sound. I’m passionate about storytelling through music and sounds, and I enjoy shaping innovative audio experiences.

Available to hire

I create cinematic soundscapes for video games, TV series, and immersive media, handling everything from SFX and ambience to music composition, audio implementation, and mixing. I am a founder of the studio “Laboratory of Music & Sound”, where I craft soundtracks, sound effects, compelling audio with voice-overs, foley recordings, and polished production workflows.

I thrive on collaboration and tight deadlines, delivering high-quality sound across multiple projects and formats. I work with tools like Cubase, FMOD, Izotope RX, Krotos, and Unity to bring stories to life through sound. I’m passionate about storytelling through music and sounds, and I enjoy shaping innovative audio experiences.

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Language

English
Fluent
Serbian
Fluent
German
Beginner

Work Experience

Sound Designer at 3Hills
December 31, 2024 - October 21, 2025
Sound designer for COPPERFIELDS (cinematics, ambient, tools, movement) and responsible for mixing audio; contributed to Infogamer 2023 Best Indie Game nomination.
Composer, Producer & Sound Designer at Easy Production
December 31, 2024 - October 21, 2025
Composer, producer and sound designer for the FEEL ALIVE TV series intro; music supervisor; voice recording in the studio; mix and master.
Sound Designer / Audio Mixer at 3Hills
December 31, 2025 - October 21, 2025
Mixing audio; sound design for weapons, enemies, cinematics, tools, movement; SFX creation for game.
LIVE SOUND ENGINEER at Studio Dragutinović
December 31, 2025 - October 21, 2025
Sound setup and sound check; monitor mixes; mixing live sound.
Founder & CEO at LMS LABORATORY OF MUSIC & SOUND
January 1, 2021 - Present
Founder & CEO; sound designer, voice over & foley recording; audio engineer.
Composer, Arranger & Producer at Dušan Martinović - RETRO CRUSH
December 31, 2021 - October 21, 2025
Creating EP of 14+ minutes retro soundtrack; sound design; 50+ SFX for weapons, obstacles, UI, pickups; voice recording & editing for in-game purposes.
Audio Director / Sound Designer at 3Hills - STARBLIND
December 31, 2021 - October 21, 2025
Audio director; sound design; 50+ SFX for weapons, obstacles, pickups, UI; composer; audio implementation & mixing; meeting tight deadlines.
Composer, Arranger & Producer at 3Hills - BALLY JUMP
December 31, 2022 - October 21, 2025
Retrowave/synthwave soundtrack; sound designer for retro arcade SFXs.
Composer, Arranger & Producer / Sound Designer at Uniqa Entertainment - TEAM FIVE
December 31, 2023 - October 21, 2025
Orchestration & guitar distortion parts; 100+ SFX for weapons, movement, UI, ambient; audio engineering for release trailer & social posts.
Sound Designer & Audio Engineer at Jakša Minić - Plavi Jupiter (FILM)
June 1, 2025 - October 31, 2020
Composing, producing and recording a podcast intro with Japanese anime theme.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Starblind (Video Game)

    • Audio director.
    • Composer, arranger & producer, creating the soundtrack for intro, gameplay & menu.
    • Sound designer, making 50+ SFXs for weapons, obstacles, pick-ups, UI, etc…
    • Meeting tight deadlines.
    • Audio Implementation, testing, and mixing.

    paper Bally Jump (Video Game)

    • Won first place award at the “Women In Games International Android Game Pitch Competition”.
    • Composer, arranger & audio engineer, creating retrowave/synthwave soundtrack.
    • Sound designer, creating retro arcade sound effects.
    • Audio Implementation, testing, and mixing.