I'm a hard-surface and environment artist specializing in military vehicles, modular environments, and real-time pipelines. I have shipped over a thousand completed 3D models for games, mods, and commercial projects, with a focus on optimizing assets for Unreal Engine and Unity. I excel at texture work (wear, damage, PBR) and modular environment systems, delivering high-quality, optimized assets for real-time engines. I'm currently building a full-scale Eastern European urban warfare environment system (400+ assets, three damage states) to demonstrate advanced pipeline capabilities.

IBRAHIM MUSTAPHA

I'm a hard-surface and environment artist specializing in military vehicles, modular environments, and real-time pipelines. I have shipped over a thousand completed 3D models for games, mods, and commercial projects, with a focus on optimizing assets for Unreal Engine and Unity. I excel at texture work (wear, damage, PBR) and modular environment systems, delivering high-quality, optimized assets for real-time engines. I'm currently building a full-scale Eastern European urban warfare environment system (400+ assets, three damage states) to demonstrate advanced pipeline capabilities.

Available to hire

I’m a hard-surface and environment artist specializing in military vehicles, modular environments, and real-time pipelines. I have shipped over a thousand completed 3D models for games, mods, and commercial projects, with a focus on optimizing assets for Unreal Engine and Unity. I excel at texture work (wear, damage, PBR) and modular environment systems, delivering high-quality, optimized assets for real-time engines. I’m currently building a full-scale Eastern European urban warfare environment system (400+ assets, three damage states) to demonstrate advanced pipeline capabilities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead artist at Anfal productions
December 15, 2019 - Present
I am the lead artist and founder of the company
Senior 3D Artist / Systems Designer at Anfal Productions
January 1, 2017 - Present
Specialize in military vehicles (e.g., T-90, ZU-232) and modular environment systems for games and simulation. Produce high-fidelity models with full PBR texturing, multiple LODs, and game-ready optimization. Develop 'systems' rather than isolated assets: integrated environment kits with modular assembly, PCG support, and progressive damage states. Collaborate with multidisciplinary teams to deliver assets under tight deadlines; mentor junior artists.
Freelance 3D Artist at Various Clients
January 1, 2018 - Present
Created vehicle and track mods for Assetto Corsa (Project Jibal, Casa, Berz I) – full environment modeling, texture, and integration. Delivered 10+ military-style vehicles for a collaborative project, focusing on hard-surface accuracy and efficient UV layouts.

Education

Bsc Geomatics at Ahmadu Bello University Zaria
September 5, 2015 - December 5, 2021
Bachelor of Science in Geomatics at Ahmadu Bello University, Zaria
January 1, 2015 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Combat Soldier – Character Asset

    This project features a modern combat soldier character created as part of a character and military asset study. The goal was to design a believable frontline soldier equipped with contemporary combat gear suitable for modern battlefield environments.
    The character was developed with attention to the structure and layering of military equipment, including body armor, tactical gear, and combat uniform elements. The focus was on achieving a realistic silhouette while ensuring that each piece of equipment contributes to the overall functionality and authenticity of the design.
    Particular attention was given to the balance between the soldier’s gear and the underlying human form to maintain believable proportions. The asset was created as a versatile military character that could be used in game environments, cinematic scenes, or military-themed projects.
    This project served as an exercise in combining character modeling with hard-surface equipment, creating a cohesive design that reflects modern combat aesthetics.
    https://www.twine.net/signin