I’m a hard-surface and environment artist specializing in military vehicles, modular environments, and real-time pipelines. I have shipped over a thousand completed 3D models for games, mods, and commercial projects, with a focus on optimizing assets for Unreal Engine and Unity. I excel at texture work (wear, damage, PBR) and modular environment systems, delivering high-quality, optimized assets for real-time engines. I’m currently building a full-scale Eastern European urban warfare environment system (400+ assets, three damage states) to demonstrate advanced pipeline capabilities.
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This project features a modern combat soldier character created as part of a character and military asset study. The goal was to design a believable frontline soldier equipped with contemporary combat gear suitable for modern battlefield environments.
The character was developed with attention to the structure and layering of military equipment, including body armor, tactical gear, and combat uniform elements. The focus was on achieving a realistic silhouette while ensuring that each piece of equipment contributes to the overall functionality and authenticity of the design.
Particular attention was given to the balance between the soldier’s gear and the underlying human form to maintain believable proportions. The asset was created as a versatile military character that could be used in game environments, cinematic scenes, or military-themed projects.
This project served as an exercise in combining character modeling with hard-surface equipment, creating a cohesive design that reflects modern combat aesthetics.
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