Sommer Bostick
I am a creative and detail-oriented 3D artist with 12 years of experience delivering high-quality assets for government contracting, military training applications, and game development.
About
I am a creative and detail-oriented 3D artist with 12 years of experience delivering high-quality assets for government contracting, military training applications, and game development. My work focuses on hard-surface modeling, PBR texturing, low-to-high-poly workflows, asset integration, and creating polished game-ready materials. I have contributed to projects including Destiny 2 and military VR/AR training applications, and I enjoy collaborating with teams to turn concepts into engaging visual experiences.
I am passionate about learning, mentoring other artists, and maintaining a consistently high standard of quality while meeting deadlines. Alongside my professional 3D work, I have experience with 2D illustration and spend much of my free time drawing traditionally and digitally. I am friendly, eager to grow, and always excited to take on my next creative challenge.
- 11 years' experience
- Joined November 2026
Industry experience
- Gaming
- Government
- Media & Entertainment
Work experience· 4 roles
Created hard-surface assets for the Destiny 2 project, including material setup, vertex animations, decals, polished textures, shader items, and ghost holograms. Performed final asset integration into Bungie's game engine, led the weapons team, trained artists on the weapon pipeline, prepared assets for client approval, and maintained regular client communication to meet or exceed quality expectations.
Created 3D assets for military VR and AR training applications. Used provided reference materials to model, UV, bake, and texture assets, and led strike teams of three to four people responsible for creating specific sections of aircraft.
Created 3D assets for military VR and AR training applications. Used reference materials to model, UV, bake, and texture assets for production use.
Education
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