A collection of animations from multiple projects.
- 2D Animator
- Animator
- Art Director
- +1
I am a Senior Animator with over 10 years of experience creating expressive, high-quality 2D and 3D animations for award-winning mobile games.
I am a Senior Animator with over 10 years of experience creating expressive, high-quality 2D and 3D animations for award-winning mobile games. I specialize in Spine, Unity Animator, and After Effects, blending strong animation principles with a deep understanding of mobile performance optimization and free-to-play player engagement. I have a proven track record of turning characters into beloved personalities that enhance gameplay, especially in kids’ and family-friendly titles.
I have worked across various projects and led creative visions while mentoring and developing animation pipelines. My experience spans directing animations for HBO and Nickelodeon, optimizing assets for mobile performance, and streamlining workflows using Adobe Suite, Figma, Spine, and Unity. I am passionate about character design and enjoy enhancing community identity through mascots and engaging visuals.
A collection of animations from multiple projects.
This highlights five family friendly games I have designed. Some I conceived, iterated and directed all the way through live-ops. Some I redesigned existing products. This games in this portfolio are heavily awarded and have been playeed several billion times world wide.
This site is showcasing work from my 15 years in web and mobile games including: character design, rigging & animation, environment art, UI elements, social ads and app store marketing images.
Tools of choice: AfterEffects, Illustrator, Photoshop, Spine & Unity
This site showcases my UX design process for digital products.
Built Spine animation pipelines, training a 5-person art team and increasing average session length by 20%. Reduced mobile memory usage by 30% without compromising animation quality. Created animated characters, UI transitions, and VFX for Kodable, Bug World, and Creator, blending fun with educational clarity. Optimized animation assets for mobile performance, reducing load times and memory usage without sacrificing visual quality.
Produced animations and VFX for marketing campaigns including The Walking Dead and Everwing, boosting click-through rates by 17%. Designed animated assets and visual effects for early prototypes, including Storyverse, an NFT-based user-generated content game.
Designed and animated over 200 assets for Puzzingo and Wonster Words (#1 in category, 2B+ plays), helping sustain 4.8-star ratings across app stores. Created, rigged, and animated vector assets for C.L.A.W. (Character, environment & UI). Directed integration of animation into gameplay loops, enhancing interaction and player delight.
Media Arts & Animation
Post a job and invite Brandon, or contact them directly. No hidden commission.