Hi, I’m Brandon Ramirez—a Lighting & Environment Artist focused on crafting immersive, narrative-driven game worlds using Unreal Engine, Blender, and Substance Suite. I earned a Bachelor’s degree in Game Art and Salutatorian honors from Full Sail University. I’m passionate about using light and atmosphere to guide gameplay and evoke emotion. I’m known for a strong work ethic, collaborative spirit, and a love for innovative, stylized game experiences.

Brandon Ramirez

Hi, I’m Brandon Ramirez—a Lighting & Environment Artist focused on crafting immersive, narrative-driven game worlds using Unreal Engine, Blender, and Substance Suite. I earned a Bachelor’s degree in Game Art and Salutatorian honors from Full Sail University. I’m passionate about using light and atmosphere to guide gameplay and evoke emotion. I’m known for a strong work ethic, collaborative spirit, and a love for innovative, stylized game experiences.

Available to hire

Hi, I’m Brandon Ramirez—a Lighting & Environment Artist focused on crafting immersive, narrative-driven game worlds using Unreal Engine, Blender, and Substance Suite. I earned a Bachelor’s degree in Game Art and Salutatorian honors from Full Sail University.

I’m passionate about using light and atmosphere to guide gameplay and evoke emotion. I’m known for a strong work ethic, collaborative spirit, and a love for innovative, stylized game experiences.

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Language

English
Fluent
Spanish; Castilian
Beginner
Japanese
Beginner

Work Experience

Lighting Artist at Full Sail University
January 1, 2022 - December 31, 2024
Designed and implemented advanced lighting setups in Unreal Engine across multiple game environments, focusing on mood, narrative, and performance optimization. Recreated cinematic scenes such as a Batman motorcycle chase using three-point lighting, atmospheric fog, and environmental storytelling to capture dramatic tension and motion. Built an immersive haunted house environment with layered lighting and shadow play to support eerie gameplay and mood, earning the Course Director’s Award in Level Assembly & Lighting. Created stylized lighting for a foggy, nighttime/daytime town scene, applying real-time and baked lighting systems to guide player movement and reinforce tone. Balanced performance and quality by optimizing lights, shadows, and post-processing effects within game-ready constraints.
Lead Artist at Remote Game Jam Project (Full Sail University)
June 1, 2024 - July 31, 2024
Led a 1-month game jam project, responsible for the complete creation and delivery of all enemy characters and environment models. Modeled, rigged, UV-mapped, and textured over 20 assets using Maya and Photoshop, ensuring clean geometry, efficient topology, and a unified visual style. Applied PBR texturing workflows to optimize assets for real-time rendering, ensuring high visual fidelity while maintaining performance. Executed the full asset pipeline independently under tight deadlines and collaborated with designers to ensure assets enhanced gameplay and narrative. Recognized with the Course Director’s Award for exceptional contribution and execution during game production.

Education

Bachelor's Degree in Game Art at Full Sail University
January 1, 2022 - December 31, 2024

Qualifications

Salutatorian in Game Art Degree Program
January 11, 2030 - May 1, 2026
Course Director’s Award – Level Assembly & Lighting
January 11, 2030 - May 1, 2026
Course Director’s Award – Game Production
January 11, 2030 - May 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet