Available to hire
I enjoy creating things that feel like they belong in a world, not just on a screen. Whether it’s an environment, a prop, or the way light hits a scene, I care about visuals that make sense and feel good to look at. I jump between Blender, Maya, Photoshop, and Premiere depending on the project, but the goal’s always the same: tell a story without words.
With a background in 3D and animation, my design choices are shaped by how things move and function in a scene. I’ve worked on short films, stylized projects, and personal pieces to explore different moods and styles. I’m big on collaboration, open to new ideas, and always down to iterate until it feels right.
Experience Level
Expert
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Expert
Language
English
Fluent
Work Experience
Illustrator / Animator at Freelance / Self-Employed
January 1, 2017 - PresentDesigned 2D concept art for real-world and stylized environments, tailored to each client's vision. Produced layout illustrations, prop designs, and visual development packages for promotional materials, web content, and animated sequences. Collaborated with teams to maintain branding consistency, architectural context, and visual storytelling. Translated hand-drawn sketches and digital concepts into polished content for presentations, videos, and interactive media.
VisDev Artist / Background at Nila Studios
December 31, 2024 - PresentCurrently designing backgrounds and contributing to visual development for an upcoming short film. Working closely with the director to match the project's visual style, including designing environments, exploring mood and lighting, and supporting the overall look and feel of the film through early concept work and finalized backgrounds.
Prop Modeler at Shinning Isle Productions
October 17, 2024 - March 13, 2025Translated 2D concept art into high-quality 3D assets, including props ranging from small items like vases to complex elements such as weapons, furniture, and large-scale ship decorations. Maintained consistency with the studio's art style while ensuring technical accuracy for both animation and rendering pipelines. Communicated regularly with the art director to iterate on feedback and meet production needs across multiple scenes and episodes.
Prop Modeler at Shinning Isle Productions
January 1, 2025 - September 14, 2025Translated 2D concept art into high-quality 3D assets, including props from small items to weapons, furniture, and large ship decorations. Maintained consistency with the studio’s art style and ensured technical accuracy for animation and rendering pipelines. Iterated on feedback with the art director across multiple scenes and episodes.
Character and background Illustrator at Podcast
May 13, 2024 - July 10, 2024Worked closely to create characters for a story narrated by a group of podcasters.
Created a wide detailed background to ground the characters in for this story.
Under stressful circumstances and short deadlines, I managed to finish everything on time.
Illustrator / Animator (Freelance) at Freelance
December 30, 2016 - PresentDesigned 2D concept art for varied environments, produced layout illustrations and visual development packages for promotional materials, web content, and animated sequences. Collaborated with teams to ensure branding and storytelling consistency. Translated hand-drawn sketches and digital concepts into polished visuals for presentations, videos, and interactive media.
Education
BFA Character Animation at Southern Adventist University
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Media & Entertainment
Experience Level
Expert
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