I am a strategic Game Designer who has delivered high-retention player journeys for several thousand players, maintaining a nearly 90% positive rating across 1,000+ Steam reviews. I specialize in rapid prototyping to find the fun fast, transitioning those core loops into bulletproof mission designs and balanced multiplayer systems that account for emergent player behavior. By forecasting production costs and anticipating how rising skill ceilings shift the meta, I ensure that player unpredictability always leads to a polished, long-term experience without wasting studio resources.

Brayden Poulsen

I am a strategic Game Designer who has delivered high-retention player journeys for several thousand players, maintaining a nearly 90% positive rating across 1,000+ Steam reviews. I specialize in rapid prototyping to find the fun fast, transitioning those core loops into bulletproof mission designs and balanced multiplayer systems that account for emergent player behavior. By forecasting production costs and anticipating how rising skill ceilings shift the meta, I ensure that player unpredictability always leads to a polished, long-term experience without wasting studio resources.

Available to hire

I am a strategic Game Designer who has delivered high-retention player journeys for several thousand players, maintaining a nearly 90% positive rating across 1,000+ Steam reviews. I specialize in rapid prototyping to find the fun fast, transitioning those core loops into bulletproof mission designs and balanced multiplayer systems that account for emergent player behavior. By forecasting production costs and anticipating how rising skill ceilings shift the meta, I ensure that player unpredictability always leads to a polished, long-term experience without wasting studio resources.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Design Consultant at Digital Fabrications
November 1, 2024 - January 1, 2025
Created and pitched a detailed game treatment to define project vision and gameplay direction. Developed and iterated on the Game Design Document (GDD) to outline core systems and features. Collaborated cross-functionally to scope milestones and align team goals. Contributed original gameplay ideas during ideation and design refinement sessions. Supported early-stage funding efforts with design documentation and concept validation.
Game Designer at Space Bullet Dynamics Corporation
May 1, 2020 - May 1, 2024
Led mission and systems design for Vox Machinae (Steam-rated 89%+). Designed and launched new game modes, weapons, and mechs. Scripted AI, audio cues, and narrative triggers using C#. Prototyped features like locomotion systems and projectile mechanics. Balanced gameplay and tuned player experience via data blocks and code. Maintained GDD and integrated user feedback for continuous updates. Collaborated with QA, artists, and marketing to align design and delivery.

Education

Computer Programming at Okanagan College
January 11, 2030 - January 1, 2019
Video Game Design (Dual Credit Program) at Video Game Design Academy
January 11, 2030 - December 19, 2025
Video Game Design at Okanagan College
January 11, 2030 - January 1, 2019

Qualifications

Video Game Design Certificate
January 11, 2030 - January 6, 2026
Dual Credit Program
January 11, 2030 - January 6, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment