Unity 2D/3D game developer, graduate of DAE Studios (Howest), and co-founder of the indie game studio Para Fauna Studios, which has been actively developing games since 2025.
My primary engine is Unity, though I also have experience working with Unreal Engine. I’m passionate about creating games that both feel fun and convey a story, give a message, or evoke a certain emotion from players.
Having worked in small, fast-moving teams, I’ve gained experience across many disciplines of game development, including gameplay programming, systems design, animation principles, sound design, art pipelines, and cinematics. This environment required me to learn quickly, adapt constantly, and understand how each discipline fits into a cohesive final product.
I’m comfortable working across the entire development pipeline, from early prototyping to polished release. My focus areas include gameplay and systems development, optimization (e.g. DOTS), and Scriptable Object–driven architecture, while also integrating and coordinating the work of other team members to ensure a cohesive result.
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