Unity 2D/3D game developer, graduate of DAE Studios (Howest), and co-founder of the indie game studio Para Fauna Studios, which has been actively developing games since 2025. My primary engine is Unity, though I also have experience working with Unreal Engine. I’m passionate about creating games that both feel fun and convey a story, give a message, or evoke a certain emotion from players. Having worked in small, fast-moving teams, I’ve gained experience across many disciplines of game development, including gameplay programming, systems design, animation principles, sound design, art pipelines, and cinematics. This environment required me to learn quickly, adapt constantly, and understand how each discipline fits into a cohesive final product. I’m comfortable working across the entire development pipeline, from early prototyping to polished release. My focus areas include gameplay and systems development, optimization (e.g. DOTS), and Scriptable Object–driven architecture, while also integrating and coordinating the work of other team members to ensure a cohesive result.

Devon Brazelton

Unity 2D/3D game developer, graduate of DAE Studios (Howest), and co-founder of the indie game studio Para Fauna Studios, which has been actively developing games since 2025. My primary engine is Unity, though I also have experience working with Unreal Engine. I’m passionate about creating games that both feel fun and convey a story, give a message, or evoke a certain emotion from players. Having worked in small, fast-moving teams, I’ve gained experience across many disciplines of game development, including gameplay programming, systems design, animation principles, sound design, art pipelines, and cinematics. This environment required me to learn quickly, adapt constantly, and understand how each discipline fits into a cohesive final product. I’m comfortable working across the entire development pipeline, from early prototyping to polished release. My focus areas include gameplay and systems development, optimization (e.g. DOTS), and Scriptable Object–driven architecture, while also integrating and coordinating the work of other team members to ensure a cohesive result.

Available to hire

Unity 2D/3D game developer, graduate of DAE Studios (Howest), and co-founder of the indie game studio Para Fauna Studios, which has been actively developing games since 2025.

My primary engine is Unity, though I also have experience working with Unreal Engine. I’m passionate about creating games that both feel fun and convey a story, give a message, or evoke a certain emotion from players.

Having worked in small, fast-moving teams, I’ve gained experience across many disciplines of game development, including gameplay programming, systems design, animation principles, sound design, art pipelines, and cinematics. This environment required me to learn quickly, adapt constantly, and understand how each discipline fits into a cohesive final product.

I’m comfortable working across the entire development pipeline, from early prototyping to polished release. My focus areas include gameplay and systems development, optimization (e.g. DOTS), and Scriptable Object–driven architecture, while also integrating and coordinating the work of other team members to ensure a cohesive result.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Dutch
Advanced
English
Fluent
French
Beginner
Spanish; Castilian
Beginner

Work Experience

Co-Founder / Lead Dev at Para Fauna Studios
January 1, 2025 - Present
Para Fauna Studios is a small indie studio in which I serve the role of Lead Dev and fellow co-founder. We develop both longer-term game projects as well as smaller projects as part of research and development in alignment with the current market. The team consists of graduates in game development spanning art, game design and programming, and we primarily work in Unity with openness to B2B/B2C for rapid prototyping or full products.
Operator at Productieve Aunde Belgium - Wervik
June 1, 2022 - July 1, 2022
Technical position requiring precise focus and a steady hand. Responsible for monitoring textile laminating, burning, cutting and rolling processes, and enabling workflow by transporting, organizing, labeling and sawing materials while maintaining safety on a hazardous production floor.
Sales Advisor at H&M - Kortrijk
July 1, 2020 - August 1, 2020
Customer service on the sales floor, in fitting rooms and at the cash register. Tasks included handling goods, folding, hanging, tidying, presenting, cash handling, deliveries and unboxing. Worked under pressure during busy sale periods and during the pandemic with extra measures to ensure safety for customers and staff.

Education

Bachelor's Degree at Hogeschool West-Vlaanderen (vestiging) Kortrijk
September 1, 2020 - January 1, 2025

Qualifications

GDWC Winter Season 2023 Hobby Award Finalist
February 1, 2024 - February 5, 2026
Beta Club Volunteer Award
December 1, 2017 - February 5, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate

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