Available to hire
I have worked on 30+ games doing music from mobile and indie, to AAA games. I specialize in retro inspired and retro sounding music.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
Game Composer & Interactive Music Director at Whatnot Games
May 1, 2025 - PresentComposed original music for multiple studio titles, creating core thematic material for high-octane gameplay tracks and ambient score elements. Directed and collaborated with guest composers to establish a cohesive musical identity across the studio’s portfolio. Engineered dynamic music implementation structures in Unity for a debut title, ensuring seamless, player-action-driven musical transitions.
Senior Technical Audio Designer & Music Systems Lead at Riot Games
July 1, 2021 - May 31, 2025Oversaw design and implementation of adaptive music systems across major studio titles, including 2XKO, League of Legends MMO, and unreleased projects. Architected interactive music state logic connecting gameplay intensity parameters (combat states, UI triggers, environmental shifts) to dynamic musical cues. Coordinated with creative leads and composers to align adaptive arrangements with overarching production direction and emotional narrative arcs.
Composer & Interactive Audio Designer at Crystal Dynamics
February 1, 2018 - July 31, 2021Composed original music for Marvel’s Avengers, contributing thematic cues to build the game’s distinct musical identity. Designed interactive audio and adaptive music structures combining original compositions with real-time mixing and runtime parameter triggers. Integrated dynamic music systems for Marvel’s Avengers and Tomb Raider, ensuring music cues synchronized smoothly with cinematic and combat moments.
Senior Audio Designer & Music Supervisor at Pyramid Studios
September 1, 2016 - February 1, 2018Created original music and immersive soundscapes for VR and interactive titles including Arcade Saga and Super Puzzle Galaxy. Managed external composers and music assets, directing aesthetic vision, quality control, and music integration pipelines. Supervised audio/music execution to ensure cohesive interactive experiences.
Senior Audio Designer & Music Supervisor at Pyramid (Pyramid Studios)
September 1, 2016 - February 28, 2018Created original music and immersive soundscapes for VR and interactive titles, including Arcade Saga and Super Puzzle Galaxy. Managed external composers and music assets, directing aesthetic vision, quality control, and music integration pipelines.
Composer & Interactive Music Specialist at The Walt Disney Company
October 1, 2013 - September 30, 2016Composed original music and designed adaptive score systems for high-profile franchise titles including Star Wars: Commander, Frozen Free Fall, and TRON RUN/r. Engineered and optimized dynamic music systems for cross-platform deployment across Unreal Engine and Unity.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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