Cornell University VR series - Everyday Inclusion — VR Training for Inclusive Behaviour
Brennan Hatton
Published
Everyday Inclusion is a 3 part blended learning behavioural VR experience designed to help organisations build inclusive cultures by focusing on the everyday, practical moments where inclusion — or exclusion — happens. Built with Equal Reality’s human-centered design framework, this training places learners into realistic workplace scenarios where they recognise bias, practice inclusive responses, and reflect on the impact of their choices in real time
Rather than relying on traditional slide decks or policy briefings, Everyday Inclusion uses immersive simulation to develop real behavioural skills. Participants enter diverse social and professional environments — from team meetings and onboarding conversations to informal interactions — and are guided through decision points that challenge assumptions and highlight opportunities for allyship. By seeing the consequences of inclusive (and non-inclusive) actions from multiple perspectives, learners build both awareness and confidence to act in their daily interactions.
The experience is designed for broad organisational adoption: it supports multiple delivery formats including VR headsets and web-based access, enabling scale across distributed teams. Learning is reinforced through facilitated reflection and action planning, making Everyday Inclusion not just an awareness tool, but a practical vehicle for behaviour change.
Everyday Inclusion demonstrates the power of immersive technology to transform culture-building by making inclusion tangible, experiential, and personally relevant — helping teams move beyond concepts to everyday inclusive practice.