Carlton United Breweries Multi Award Winning VR Series — “We’re All In” Inclusion Training

Brennan Hatton
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A two-application VR learning series created in collaboration with Carlton United Breweries as part of the multi-award-winning “We’re All In” program focused on workplace inclusion and interpersonal bias. These immersive experiences were designed to build empathy, increase awareness of subtle exclusion, and give learners actionable practice in inclusive behaviour. 

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  1. Introverts & Extroverts (3+ parts)
    This experience explores how personality biases can marginalise team members with different communication styles: 
    • Empathy Experience — Introvert Perspective: Learners step into the shoes of Mark, an introverted sales director struggling to be heard among extroverted colleagues. 
    • Secondary Empathy Scene: Learners witness Mark’s personal reflections as he processes frustration and exclusion, deepening emotional insight. 
    • Behaviour Practice Module: Players act as a team leader, rehearsing inclusive meeting strategies to ensure all voices are heard. 
    • Reflection: A structured reflection segment invites learners to make meaning of their experience and apply insights into real-world behaviour. 

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  1. In Groups & Out Groups (3 parts)
    This companion application focuses on social inclusion and organisational bias linked to group dynamics: 
    • Empathy Scenario: Learners embody a brewing manager who feels excluded when important decisions occur outside core work hours, receiving biased feedback when advocating to be included. 
    • Data & Insight Scene: Real-time feedback highlights bias identification and cognitive patterns, helping learners connect choices to outcomes. 
    • Reflection Module: Participants are guided through reflective takeaways to reinforce learning and encourage inclusive action. 

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This series formed part of a broader inclusion program that achieved industry recognition through the Institute for Learning & Performance (ILP) — winning Learning Technology of the Year (2019) and receiving Runner-Up for Learning Innovation of the Year (2019).

Participants reported greater empathy for different perspectives, improved ability to recognise subtle bias, and increased confidence in applying inclusive behaviours at work. By blending first-person VR experiences with guided reflection and behavioural practice, the modules help drive meaningful mindset and behaviour change.