3D artist and XR developer with 5+ years building and optimizing real-time environments for VR, mobile, and interactive platforms, including Meta’s #1-ranked education solution. Strong blend of performance optimization and visual craft, with contributions recognized across XR and EdTech awards. Background in cinema asset production and promotional video work, including AI-accelerated workflows to speed production without sacrificing quality. Experienced across Blender, Unity, Unreal Engine, and major real-time asset pipelines for smooth cross-platform delivery.

Brett R Rotatori

3D artist and XR developer with 5+ years building and optimizing real-time environments for VR, mobile, and interactive platforms, including Meta’s #1-ranked education solution. Strong blend of performance optimization and visual craft, with contributions recognized across XR and EdTech awards. Background in cinema asset production and promotional video work, including AI-accelerated workflows to speed production without sacrificing quality. Experienced across Blender, Unity, Unreal Engine, and major real-time asset pipelines for smooth cross-platform delivery.

Available to hire

3D artist and XR developer with 5+ years building and optimizing real-time environments for VR, mobile, and interactive platforms, including Meta’s #1-ranked education solution. Strong blend of performance optimization and visual craft, with contributions recognized across XR and EdTech awards.

Background in cinema asset production and promotional video work, including AI-accelerated workflows to speed production without sacrificing quality. Experienced across Blender, Unity, Unreal Engine, and major real-time asset pipelines for smooth cross-platform delivery.

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Work Experience

Immersive VR - 3D Artist
July 1, 2023 - May 1, 2026
Built and optimized 3D VR environments in Unity for Immersive, powering language training for global business across 93 countries. Prepared assets in Blender, imported and assembled scenes in Unity, and optimized for real-time performance. Reduced draw calls, improved lighting efficiency, and balanced visual fidelity with VR/mobile constraints. Maintained smooth playback across VR and mobile while integrating AI for reference generation, skybox creation, and environment ideation. Tech: Blender, Unity, DaVinci Resolve, Photoshop, Adobe Premiere Pro, Substance Painter, Figma.
3D Artist at Hyp Games
January 1, 2022 - July 1, 2023
Developed and optimized 3D golf course environment assets for a 13M+ player base mobile game. Collaborated with developers to integrate real-world golf course data into interactive gameplay experiences. Modeled and refined assets in Maya, including lighting setups, textures, UV layouts, and ensured Unity mobile real-time performance standards. Created in-game advertisement videos and promotional content to support marketing goals and improve player engagement.
3D Artist at Gigo Games
May 1, 2021 - August 1, 2024
Created 3D assets and cinematic content for game advertising sports titles. Produced optimized real-time 3D assets and cinematic videos tailored for advertising campaigns, building high-optimization models and textures aligned with project goals. Developed lighting setups and rendering techniques to enhance visual impact of promotional materials. Troubleshot technical issues including shader setups and asset integration in real-time engines to maintain production quality.
Operations Manager - Field & Store Manager
May 1, 2015 - August 1, 2022
Managed daily operations, customer service, phone support, equipment, sales transactions, and safety policies at a Connecticut Paintball facility. Trained and supervised staff on operational procedures, customer interaction, and safety expectations. Oversaw safety, scheduling, and inventory management including tracking, restocking, and organized equipment to maintain readiness and operational efficiency.

Education

Bachelor's in Cinema at University of Hartford
January 11, 2030 - August 28, 2026

Qualifications

CTVI-192 Advanced Training Course Charter Spectrum Community Vision
February 1, 2023 - August 28, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet