Available to hire
I’m an introspective, detail-oriented perfectionist seeking challenging opportunities driven by creative excitement. I aim to continually grow my talents by surrounding myself with passionate, like-minded artists who are deeply inspired and devoted to their craft.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead Environment Artist at Double Fine Productions (Xbox)
January 1, 2024 - December 31, 2025Lead environment artist for the 2026 game Keeper; 3D sculpting in ZBrush with detail-rich organic and mechanical models. UVed and painted in Substance Painter. Completed over 60 environment models for final game use.
3D Illustration Artist at Hasbro, Inc.
January 1, 2009 - January 1, 20123D illustration work for Spider-Man, 2009-2012; cover art using 2D and 3D painted elements in Photoshop, Illustrator, and ZBrush.
Designer at Sony PlayStation / South Peak Games
January 1, 2007 - January 1, 2007Illustrated the cover of B-Boy, a PlayStation 2 game; painted 2D and 3D elements in Photoshop, Illustrator, and ZBrush.
Independent Artist at Album Cover Artwork, Murals, Various
January 1, 1998 - PresentAlbum cover art and murals; interior and exterior large-scale commissions (1998-present).
Senior Designer at Mark Ecko Enterprises
January 1, 2006 - January 1, 2007Senior designer for fashion illustration.
Designer at EXQUISITE Apparel
January 1, 2005 - January 1, 2006Illustrated graphics for licensed apparel lines: Popeye, The Twilight Zone.
Designer at FREEZE Inc.
January 1, 2004 - January 1, 2005Illustrated graphics for licensed apparel lines: SpongeBob SquarePants, Spider-Man, and Hasbro properties.
Illustrator at Hasbro, Inc.
January 1, 2009 - December 31, 2012Illustrated cover art for Spider-Man, using 2D & 3D painted elements in Photoshop, Illustrator, and ZBrush.
Illustrator at Sony PlayStation / South Peak Games
January 1, 2007 - December 31, 2007Illustrated the cover of B-Boy, a PlayStation 2 Game; painted 2D and 3D elements in Photoshop, Illustrator, and ZBrush.
Artist / Freelance Illustrator at Freelance (Album Cover Artwork, Murals, Various)
January 1, 1998 - PresentAlbum cover artwork; murals; interior and exterior, large-scale commissions.
3D Illustrator at Hasbro, Inc.
January 1, 2009 - January 1, 2012Spider-Man cover art; created 2D & 3D painted elements in Photoshop, Illustrator, and ZBrush.
3D Illustrator / Merchandising Designer at Hasbro, Inc. – G.I. Joe Rise of Cobra
January 1, 2009 - January 1, 2012Designed 20-30 characters for merchandising; used 2D and 3D composites; painted elements in Photoshop, Illustrator, and ZBrush.
Logo Designer / Illustrator at Hasbro, Inc. / Beyblade / BeyWheels
January 1, 2007 - January 1, 2007Logo designs and illustrations.
Artist / Freelance Illustrator at Album Cover Artwork, Graphics
January 1, 1999 - January 1, 2008Album cover artwork; murals, various; interior and exterior, large-scale commissions.
Artist / Illustrator at Murals, Various
January 1, 1998 - PresentInteriors and exteriors, large-scale commissions.
Education
Bachelor of Fine Arts at The Art Institute of Boston
January 11, 2030 - January 1, 2000Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998Bachelor of Fine Arts, Illustration Major at The Art Institute of Boston
January 11, 2030 - January 1, 2000Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998Bachelor of Fine Arts at The Art Institute of Boston
January 11, 2030 - January 1, 2000Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998Qualifications
Industry Experience
Media & Entertainment, Retail, Professional Services, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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