I'm an introspective, detail-oriented perfectionist seeking challenging opportunities driven by creative excitement. I aim to continually grow my talents by surrounding myself with passionate, like-minded artists who are deeply inspired and devoted to their craft.

Brian O'Riordan

I'm an introspective, detail-oriented perfectionist seeking challenging opportunities driven by creative excitement. I aim to continually grow my talents by surrounding myself with passionate, like-minded artists who are deeply inspired and devoted to their craft.

Available to hire

I’m an introspective, detail-oriented perfectionist seeking challenging opportunities driven by creative excitement. I aim to continually grow my talents by surrounding myself with passionate, like-minded artists who are deeply inspired and devoted to their craft.

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Language

English
Fluent

Work Experience

Lead Environment Artist at Double Fine Productions (Xbox)
January 1, 2024 - December 31, 2025
Lead environment artist for the 2026 game Keeper; 3D sculpting in ZBrush with detail-rich organic and mechanical models. UVed and painted in Substance Painter. Completed over 60 environment models for final game use.
3D Illustration Artist at Hasbro, Inc.
January 1, 2009 - January 1, 2012
3D illustration work for Spider-Man, 2009-2012; cover art using 2D and 3D painted elements in Photoshop, Illustrator, and ZBrush.
Designer at Sony PlayStation / South Peak Games
January 1, 2007 - January 1, 2007
Illustrated the cover of B-Boy, a PlayStation 2 game; painted 2D and 3D elements in Photoshop, Illustrator, and ZBrush.
Independent Artist at Album Cover Artwork, Murals, Various
January 1, 1998 - Present
Album cover art and murals; interior and exterior large-scale commissions (1998-present).
Senior Designer at Mark Ecko Enterprises
January 1, 2006 - January 1, 2007
Senior designer for fashion illustration.
Designer at EXQUISITE Apparel
January 1, 2005 - January 1, 2006
Illustrated graphics for licensed apparel lines: Popeye, The Twilight Zone.
Designer at FREEZE Inc.
January 1, 2004 - January 1, 2005
Illustrated graphics for licensed apparel lines: SpongeBob SquarePants, Spider-Man, and Hasbro properties.
Illustrator at Hasbro, Inc.
January 1, 2009 - December 31, 2012
Illustrated cover art for Spider-Man, using 2D & 3D painted elements in Photoshop, Illustrator, and ZBrush.
Illustrator at Sony PlayStation / South Peak Games
January 1, 2007 - December 31, 2007
Illustrated the cover of B-Boy, a PlayStation 2 Game; painted 2D and 3D elements in Photoshop, Illustrator, and ZBrush.
Artist / Freelance Illustrator at Freelance (Album Cover Artwork, Murals, Various)
January 1, 1998 - Present
Album cover artwork; murals; interior and exterior, large-scale commissions.
3D Illustrator at Hasbro, Inc.
January 1, 2009 - January 1, 2012
Spider-Man cover art; created 2D & 3D painted elements in Photoshop, Illustrator, and ZBrush.
3D Illustrator / Merchandising Designer at Hasbro, Inc. – G.I. Joe Rise of Cobra
January 1, 2009 - January 1, 2012
Designed 20-30 characters for merchandising; used 2D and 3D composites; painted elements in Photoshop, Illustrator, and ZBrush.
Logo Designer / Illustrator at Hasbro, Inc. / Beyblade / BeyWheels
January 1, 2007 - January 1, 2007
Logo designs and illustrations.
Artist / Freelance Illustrator at Album Cover Artwork, Graphics
January 1, 1999 - January 1, 2008
Album cover artwork; murals, various; interior and exterior, large-scale commissions.
Artist / Illustrator at Murals, Various
January 1, 1998 - Present
Interiors and exteriors, large-scale commissions.

Education

Bachelor of Fine Arts at The Art Institute of Boston
January 11, 2030 - January 1, 2000
Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998
Bachelor of Fine Arts, Illustration Major at The Art Institute of Boston
January 11, 2030 - January 1, 2000
Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998
Bachelor of Fine Arts at The Art Institute of Boston
January 11, 2030 - January 1, 2000
Course work in fine art, industrial design, and fashion design at The Art Institute of Florence
January 11, 2030 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Retail, Professional Services, Gaming