CHENG EN LIU
I’m a full-stack software engineer with 7 years of experience building payment, financial, and enterprise systems, with a strong focus on correctness under failure and reliable deployments.
About
I’m a full-stack software engineer with 7 years of experience building payment, financial, and enterprise systems, with a strong focus on correctness under failure and reliable deployments. I’ve integrated SAP Business byDesign for finance teams, built wallet and payment transfer services across multiple providers, and modernized banking applications for a major Taiwanese bank.
In addition to backend-heavy work, I’ve delivered real-time multiplayer game services and game web ports, and I’ve built robust APIs for enterprise platforms with careful attention to security, auditing, and performance. I enjoy collaborating across teams, using automated testing and CI/CD to keep releases safe, and applying AI features responsibly with production guardrails.
- 7 years' experience
- Joined October 2026
Industry experience
- Software & Internet
- Financial Services
- Gaming
- Computers & Electronics
- Professional Services
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Work experience· 9 roles
Ported and shipped HTML5/native games from Construct, Godot, Unity, Phaser, Cocos2d-x, and EmScripts to React 19, TypeScript, and PixiJS; also served as the sole developer for multiple titles. Built a shared real-time multiplayer authoritative server using Node.js with a server-authoritative result flow, reusing architecture across multiple online modes. Integrated multi-tenant leaderboard services into dozens of games with anti-cheat session limits (calibrated via simulation bots), offline retry queues, and UAT/production detection; deployed on AWS Lambda with S3 and localized games into multiple languages. Ensured authoritative results and stability through load testing and production-ready deployment practices.
Ported 71 HTML5 and native games (Construct 2, Godot, Unity, Phaser, Cocos2d-x, and C/EmScript) to React 19, TypeScript, and PixiJS; sole developer for 64 of them. Built a shared real-time multiplayer server on Node.js using Colyseus (pnp/mmorpg mono repo) with server-authoritative results reused across 1v1 online modes. Integrated multi-tenant leaderboards into 30 games with anti-cheat session boundaries calibrated via simulation bots, plus offline retry queues and UAT/production detection. Deployed on AWS Lambda with S3 and localized games into four languages.
Led back-end development for a video advertising/monitoring system for the Institute for Information Industry III. Built Django REST framework APIs for projects, tasks, search, and reporting, with organization-level role-based access control and audit logging; hardened system launch with IP allow-listing, single-session login, and session timeouts. Implemented video processing (ffmpeg, moviepy), reporting exports (Excel/Word), resumable large-file uploads (TUS), and scheduled database backups. Deployed using Docker, Caddy, and Nginx via GitHub Actions CI/CD; independently built a Laravel Nova back office and a Vue 3 storefront; unblocked front-end colleagues to deliver on schedule.
Education
Certifications and awards· 6
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