Brice Herouard

Available to hire

Hi there, my name is Brice and I am a native French Game Designer. I have a Game Design master degree and have worked 10+ years as project manager / game designer / writer on various apps/games.

About

Hi there,

my name is Brice and I am a native French Game Designer.

I have a Game Design master degree and have worked 10+ years as project manager / game designer / writer on various apps/games.

  • Thanks to my education I have a solid general background in Game Design.
  • Thanks to my professional experience I am at ease with games that have a strong lore/narration and/or cultural/historical added value.
  • As a player I also have my preferences thus have a huge experience with narrative oriented games, role playing / strategy games, and more.
  • I also work as a French-to-English translator for the IT and gaming sectors.

Please check my online portfolios and feel free to contact me if you want to know more about my skills.

Best regards

  • Joined March 2026

Languages

  • FrenchFluent
  • EnglishFluent
  • GermanIntermediate
  • JapaneseIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Projects · 9

During my time with Orbe, I worked on the outdoor expansion of Marseille History Museum, a mobile guide allowing to discover the 2600-year-old main street of Marseille, France, through a geo-localized walk-path providing various contents : videos, 3D explorations, sound ambiance reconstitution…

One of my main tasks for this project was to implement the various 3D scenes in the custom Unity editor and design their user experience by combining geolocation, 3D animation, sound spatialization and archaeologists audio comments.

![Marseille’s main gate - Roman era](https://www.twine.net/signin

https://www.twine.net/signin

https://www.twine.net/signin

  • Content Designer
  • Project Manager
  • UX Designer

During my time with Orbe, I worked on the outdoor expansion of Marseille History Museum, a mobile guide allowing to discover the 2600-year-old main street of Marseille, France, through a geo-localized walk-path providing various contents : videos, 3D explorations, sound ambiance reconstitution…

​One of my main tasks for this project was to implement the various 3D scenes in the custom Unity editor and design their user experience by combining geolocation, 3D animation, sound spatialization and archaeologists audio comments.

https://www.twine.net/signin

https://www.twine.net/signin

  • Content Designer
  • Project Manager
  • UX Designer

I worked as card game designer for a small team that wanted to create a game based on the periodic table of elements. They hired me to design the entire game mechanics based on the various characteristics of the different families of elements in the table. In that context, I made a competitors survey for them, then proposed several game concepts, wrote the Game Design Document, and finally made a prototype in Tabletop Simulator.

I worked as Lead Game Designer and World Builder of the BYOPills project. I was in charge of coming up with the world’s geography, lore and storylines (https://www.twine.net/signin including the creation of the main characters. In addition, I worked on many design documents for the various planned gaming experiences of the project, including prototyping on UE5 and participating as Lead Game Designer in the development of their racer game, BYORacer (https://www.twine.net/signin
![BYORacer home menu](https://www.twine.net/signin

I participated in the Escape to Mars escape game experimentation. The game takes place in a fitness room equipped with effort sensors. When the room is switched on ‘escape mode’ sound, lighting and video ambiance transform the room into an AI-managed spaceship control room. The players then go through a series of missions where their sports performance is an integral part of the gameplay experience.

One of my main tasks for this project was to design the global gameplay experience and the sports game mechanics in collaboration with Moovlab and UrbanExpe, while keeping the sports performance in mind.

![Mission brief](https://www.twine.net/signin
![Engine powering](https://www.twine.net/signin

Studio 365 needed reinforcements in their writing process for the world building of their sci-fi mecha battler project, Metal Core (https://www.twine.net/signin They hired me to write a first short story for one of the game’s factions, and since they liked my work, they commissioned two more stories for other factions, divided into several short stories. Unfortunately, I am not allowed to share the work done for them.
![Metal Core](https://www.twine.net/signin

I worked as main Story Writer and World Builder on the indie game Terra Nova: Legend of the Runes, a game deeply inspired by old school J-RPGs such as Final Fantasy VI (https://www.twine.net/signin I used the World Anvil world building platform to create the world map, world timeline, chapters and plot structure, characters, and dialogues. Unfortunately after a few milestones the client ran out of funds because of personal issues and the project was abandoned.
![Terra Nova: Legend of the Runes](https://www.twine.net/signin

I’ve worked as project manager and game designer on the children’s museum experience designed for 2017’s permanent exhibition of the Musée des Civilisations d’Europe et de Méditerranée in Marseille, France. It’s a companion tablet app that takes children from 4 to 12 year-old to a journey in the XVIth century with Suleiman the Magnificent and Philip II of Spain.

This project required heavy documentation about the XVIth century to determine the most important educational contents to transmit to children. I also made most of the writing of the app’s texts (in French) and managed the translation and recordings with the subcontractors.
[Family activity article](https://www.twine.net/signin

![MuCEM’s children space](https://www.twine.net/signin

![App screenshot](https://www.twine.net/signin

  • Game Designer
  • Project Manager
  • Writer

GhostFireGaming needed reinforcements in their writing process for the campaign guide of their DnD 5th edition dark fantasy project, Grim Hollow. They were looking for someone well-versed with XVth century Europe as it is a main source of inspiration for their game. This fitted my professional experience, so they hired me to work on gazetteer descriptions of Grim Hollow’s main regions and one-shot scenarios.
[![Grim Hollow DnD campaign](https://www.twine.net/signin

Work experience· 4 roles

Narrative/Game Designer · Cathouse ClubJan 2025 – Present · 1 yr 11 mos

- Narrative design for a narrative-heavy open-world RPG (Disco Elysium-inspired); - Design and ownership of gameplay-narrative content: quests, events, dialogue, branching choices, interactions; - Narrative direction: world bible, lore, characters, story arcs, tone consistency; - Narrative systems design: choice and consequence, non-linear narrative structures, open world narratives, gating, pacing, readability of outcomes; - Documentation: scene structures, narrative specs, tone guidelines, character sheets

Lead Game Designer · BYOPillsDec 2021 – Dec 2024 · 3 yrs 1 mo

Produced and maintained GDDs, feature specs, and system rules (systems design); Owned features end-to-end: scoping, design, prototyping, iteration, production follow-up; Gameplay prototyping in Unity and Unreal Engine (loop validation, UX readability, pacing); Supported and aligned with the development team through clear communication and design decisions; Conducted competitive intelligence and player-archetype analysis to inform design choices; Built and maintained a world bible on World Anvil (geography, history, factions, cultures)

Game Designer/Writer/Translator · FreelanceJul 2019 – Present · 7 yrs 5 mos

Game design consulting: competitive intelligence, game systems, gameplay loops, progression, UX; Narrative content: scenarios, world bibles, characters, dialogue, quest structures; Delivered clear documentation: briefs, specs, design guidelines, content plans; Localization and translation (EN ↔ FR): UI texts, press releases, technical documents (terminology consistency)

Game/UX Designer / Project Manager / Scripter · OrbeJul 2009 – Jun 2019 · 10 yrs

Education

Game Design · ISART Digital2007 – 2009
Computer Sciences / Coding · IUT Informatique, Lille2004 – 2006

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