Hi there,
my name is Brice and I am a native French Game Designer.
I have a Game Design master degree and have worked 10+ years as project manager / game designer / writer on various apps/games.
- Thanks to my education I have a solid general background in Game Design.
- Thanks to my professional experience I am at ease with games that have a strong lore/narration and/or cultural/historical added value.
- As a player I also have my preferences thus have a huge experience with narrative oriented games, role playing / strategy games, and more.
- I also work as a French-to-English translator for the IT and gaming sectors.
Please check my online portfolios and feel free to contact me if you want to know more about my skills.
Best regards
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During my time with Orbe, I worked on the outdoor expansion of Marseille History Museum, a mobile guide allowing to discover the 2600-year-old main street of Marseille, France, through a geo-localized walk-path providing various contents : videos, 3D explorations, sound ambiance reconstitution…
One of my main tasks for this project was to implement the various 3D scenes in the custom Unity editor and design their user experience by combining geolocation, 3D animation, sound spatialization and archaeologists audio comments.
 and managed the translation and recordings with the subcontractors.
[Family activity article](https://www.twine.net/signin
![MuCEM’s children space](https://www.twine.net/signin
![App screenshot](https://www.twine.net/signin
GhostFireGaming needed reinforcements in their writing process for the campaign guide of their DnD 5th edition dark fantasy project, Grim Hollow. They were looking for someone well-versed with XVth century Europe as it is a main source of inspiration for their game. This fitted my professional experience, so they hired me to work on gazetteer descriptions of Grim Hollow’s main regions and one-shot scenarios.
[![Grim Hollow DnD campaign](https://www.twine.net/signin
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