I generally test games, hardware and software on various electronics. Most of my testing career involved Microsoft XBOX games and accessories, and lately, I have tested Facebook Oculus VR headsets and Microsoft Surface devices. I have done general functionality and hardware testing, Kinect testing, title compatibility testing, regressive testing, stress testing, FW testing, and more. I also had helped out with inventory management and organization. When I am not working, I enjoy computers, video games, a large variety of music, researching historical weather information, and I play a variety of adaptive sports.

Matthew Scott McDonald

I generally test games, hardware and software on various electronics. Most of my testing career involved Microsoft XBOX games and accessories, and lately, I have tested Facebook Oculus VR headsets and Microsoft Surface devices. I have done general functionality and hardware testing, Kinect testing, title compatibility testing, regressive testing, stress testing, FW testing, and more. I also had helped out with inventory management and organization. When I am not working, I enjoy computers, video games, a large variety of music, researching historical weather information, and I play a variety of adaptive sports.

Available to hire

I generally test games, hardware and software on various electronics. Most of my testing career involved Microsoft XBOX games and accessories, and lately, I have tested Facebook Oculus VR headsets and Microsoft Surface devices. I have done general functionality and hardware testing, Kinect testing, title compatibility testing, regressive testing, stress testing, FW testing, and more. I also had helped out with inventory management and organization. When I am not working, I enjoy computers, video games, a large variety of music, researching historical weather information, and I play a variety of adaptive sports.

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Language

English
Fluent

Work Experience

Hardware Test Engineer at HCL of America
July 1, 2021 - August 1, 2025
Led manual and automated testing for Microsoft Surface devices (Surface Pro, Laptop, Go, Book, Studio) to identify bugs pre-release and before title updates. Used Azure File Manager & Sync to upload results to the cloud; tested collaterals across devices including accessories, touch, camera, firmware, display, consumption, performance, PST, Microsoft Surface Interface, and audio. Assessed Surface accessories (detachable keyboards, dials, cameras, mice, charging docks, pens, USBs) and executed V2 PERF and PST automated testing via WTT Studio, collecting results with Power BI. Evaluated battery life cycles across various environments and supported device shipments from Microsoft distribution to enable global testing, including recycling of obsolete devices. Remotely updated Crestron meeting-room panels at Microsoft campuses worldwide to Teams.
Test Associate 1/2/STE at Various vendors, Microsoft client
June 1, 2010 - July 1, 2021
Tested AA/AAA games for Xbox 360, Xbox One, and Xbox Series S/X prior to public release, covering single-player, multiplayer, controls, audio, visuals, load times, saving and cloud uploads, and cross-platform compatibility. Verified title compatibility and software/hardware updates on Surface devices, Xbox consoles, and Oculus headsets for performance and validation. Performed Xbox One backward compatibility testing (360 games on Xbox One) and tested PC/Xbox/phone apps. Contributed ground-truth data (frame-by-frame skeletons) for Kinect, labeling actions and environments to improve accuracy, and documented roughly 100 bugs for Oculus. Also tested Kinect, Gear VR, and other peripherals.
Test Associate 2 at Experis
August 1, 2019 - November 1, 2020
Tested 100+ AA, AAA and Indie game titles on Xbox X/S hardware to verify compatibility and functionality before public release. Single-player missions (8–16 hours per title) plus multiplayer, menu exploration, and character customization tested. Executed a series of test cases, captured gameplay and uploaded footage to a dedicated server using PowerShell. Performed ‘apple to apple’ comparisons by recording the first 30 minutes of the mission on the target console and comparing to the currently released console; results uploaded to a server.
Hardware tester at Q Analyst
August 1, 2018 - February 1, 2019
Tested Oculus Go and Gear VR headsets and corresponding apps on Android and iOS devices. Executed numerous test cases and logged roughly 100 bugs. Tested a range of first- and third-party apps for installation, launch, and functionality on Oculus headsets.
Test Associate 1 at Lionbridge
May 1, 2016 - March 1, 2018
Tested Windows Phones and apps for Selfhost project; validated PC Xbox app, phone Xbox app and PC GameBar with updates for bugs, performance and validation. Verified Xbox One backward compatibility by playtesting 360 games on Xbox One consoles prior to public release.
Test Associate 1 at Aditi Staffing
October 15, 2014 - December 4, 2015
Tested many AA, AAA and Indie games for the Xbox One console with each update. Tested single-player, multiplayer, controls, audio, visuals, load times, saving/uploading saves to cloud, third-party app connections and framerates. Tested Xbox One backward compatibility and playtesting 360 games on Xbox One before release.
Test Associate 1 at Volt Technical Sciences
August 18, 2013 - June 29, 2014
Reviewed infrared and visible light clips recorded by Xbox 360 and One Kinect camera. Labeled test environments (living room to outdoors; lighting level; number of people in clip). Added ground truth data (fitting skeleton frames to people) to 500+ Kinect infrared clips to improve Kinect accuracy for Xbox 360/One and Windows.

Education

STE at FlexaSoft
July 23, 2011 - October 2, 2011
Computer Science at Renton Technical College
September 19, 2005 - August 16, 2007
SW Test Engineer at FlexaSoft
January 1, 2011 - March 26, 2026
C++ Level 1 at Bellevue College
September 1, 2008 - March 26, 2026
Computer Science at Renton Technical College
July 1, 2005 - March 26, 2026

Qualifications

Basic C#
September 1, 2008 - March 26, 2026

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Professional Services