Hi, I’m Benjamin Mauney, a Technical Artist and game cinematic artist. I focus on building efficient pipelines, modular tools, and collaborative workflows with designers and developers to bring immersive visuals to life in Unreal and real-time production environments. My work blends art and technology to create real-time VFX, environment art, and gameplay systems while maintaining performance and pipeline robustness. I’m driven by a passion for mentorship and education, and I enjoy turning ambitious ideas into polished productions through thoughtful design and hands-on iteration.

Benjamin Mauney

Hi, I’m Benjamin Mauney, a Technical Artist and game cinematic artist. I focus on building efficient pipelines, modular tools, and collaborative workflows with designers and developers to bring immersive visuals to life in Unreal and real-time production environments. My work blends art and technology to create real-time VFX, environment art, and gameplay systems while maintaining performance and pipeline robustness. I’m driven by a passion for mentorship and education, and I enjoy turning ambitious ideas into polished productions through thoughtful design and hands-on iteration.

Available to hire

Hi, I’m Benjamin Mauney, a Technical Artist and game cinematic artist. I focus on building efficient pipelines, modular tools, and collaborative workflows with designers and developers to bring immersive visuals to life in Unreal and real-time production environments.

My work blends art and technology to create real-time VFX, environment art, and gameplay systems while maintaining performance and pipeline robustness. I’m driven by a passion for mentorship and education, and I enjoy turning ambitious ideas into polished productions through thoughtful design and hands-on iteration.

See more

Language

English
Fluent

Work Experience

Contracted Game Capture Artist at ArkhEron - Bonfire Studios
August 1, 2025 - Present
Received tasks from the Capture Director and Creative Producer and collaborated with a team of 5-9 capture artists to produce and iterate content. Used developer builds, debugging tools, and command-line inputs to set up game lobbies, manage actors, and stage environments.
Technical Lead at Juvenate - Astro lote Games @SCAD
May 1, 2024 - May 20, 2025
Managed and collaborated with a team of 12 designers and artists in an Agile system. Created modular and procedural systems for environment art and gameplay. Created Visual Effects for real-time use with Unreal 5. Managed technical debt, art integration, and engine optimization.
Realt ime VFX Artist at SCAD x Harbor Picture Company
January 1, 2025 - March 31, 2025
Collaborated with a team of 5 artists to create a compelling commercial. Developed and optimized effects for use on an LED volume. Attended weekly standups with mentoring VFX artists at Harbor.
Technical Advisor at SCAD Pro - EA Design Challenge
September 1, 2024 - November 30, 2024
Collaborated with a team of 8 to present a vision of future artists tools. Advised the group on current approaches to AI/ML.
Personal Project at Island Virtual Production Tools et @SCAD
September 1, 2024 - November 30, 2024
Created tools to generate props and terrain quickly, populate and iterate environments, and procedurally texture assets.
Adult Mentor / Light Designer at East Chapel Hill High School Performing Arts
February 1, 2026 - March 31, 2026
Worked closely with Theater Director and Technical Director/Facilities Manager. Trained students to program ETC Element 2 lighting board. Taught fundamentals of Theater lighting including LED RGBLA color theory. Designed and trained a run crew for a production of Mamma Mia.
Contracted Game Capture Artist at Arkhieron - Bonfire Studios
August 1, 2025 - Present
Received tasks from the Capture Director and Creative Producer; collaborated with a team of 5-9 capture artists to produce and iterate content. Used developer builds, debug tools, and command line inputs to set up game lobbies, manage actors, and stage environments.
Technical Lead at Juvenate - Astrolo te Games @ SCAD
May 1, 2024 - May 1, 2025
Managed and collaborated with a team of 12 designers and artists in an Agile system. Created modular and procedural systems for environment art and gameplay. Created Visual Effects for real-time use with Unreal 5. Managed technical debt, art integration, and engine optimization.
Real-time VFX Artist at SCAD x Harbor Picture Company
January 1, 2025 - March 1, 2025
Collaborated with a team of 5 artists to create a compelling commercial. Developed and optimized effects for use on an LED volume. Attended weekly stand-ups with mentoring VFX artists at Harbor.
Personal Project at Island Virtual Production Toolset @SCAD
September 1, 2024 - November 1, 2024
Created tools to generate props and terrain quickly, populate and iterate environments, and procedurally texture assets.

Education

Honors BFA in Interactive Entertainment and Game Design at Savannah College of Art and Design (SCAD), Savannah, GA
September 1, 2021 - May 1, 2025
BFA at Savannah College of Art and Design
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education