Graduated in 2025 from Drexel University in Game Design and Production, with a minor in Visual Effects and Animation, I am passionate about environment design and world-building. Skilled in industry standard software (Unreal Engine, Blender, Houdini, Substance Suite) and practices I am known for coaching colleagues, supporting teams, and multi-cultural discipline, having lived in multiple countries.

Vincent Arrouays

Graduated in 2025 from Drexel University in Game Design and Production, with a minor in Visual Effects and Animation, I am passionate about environment design and world-building. Skilled in industry standard software (Unreal Engine, Blender, Houdini, Substance Suite) and practices I am known for coaching colleagues, supporting teams, and multi-cultural discipline, having lived in multiple countries.

Available to hire

Graduated in 2025 from Drexel University in Game Design and Production, with a minor in Visual Effects and Animation, I am passionate about environment design and world-building. Skilled in industry standard software (Unreal Engine, Blender, Houdini, Substance Suite) and practices I am known for coaching colleagues, supporting teams, and multi-cultural discipline, having lived in multiple countries.

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Language

English
Fluent
French
Fluent

Work Experience

Technical Lead / Principal Environment Artist at Impatient (Senior College Project)
June 1, 2025 - September 11, 2025
Technical lead for Unreal 5.4 project; responsible for creating and enforcing workflows, project optimization, shader development, troubleshooting, and packaged builds.
3D General Artist at Matrioshka Games
June 1, 2023 - September 11, 2025
Created over a dozen 3D game assets remotely with feedback from supervisors implemented in the game. Re-meshed and re-textured bought-assets to fit the game art style.
3D Artist Assistant at Joteva Studios
March 1, 2023 - September 11, 2025
Researched and tested FX setups in Houdini. Tested and set up materials and shaders for use with Redshift.
Editing Assistant at Houdini.School
March 1, 2024 - September 11, 2025
Organized, renamed and edited chapters for Houdini For Unreal classes.
Technical Lead | Principal Environment Artist at Impatient (Senior College Project)
June 1, 2025 - September 11, 2025
Led workflows, project optimization, shader development, troubleshooting, and packaged builds for Unreal Engine 5.4 project.
Volunteer / Staff at Siggraph Vancouver (Student Volunteer)
August 1, 2025 - Present
Assisted and directed convention attendees; verified session access; managed Spatial Storytelling event ushering and attendance records.

Education

Bachelor of Science - Game Design and Production Major at Drexel University
January 11, 2030 - January 1, 2025
Bachelor of Science - VFX Minor at Drexel University
September 1, 2024 - June 5, 2025

Qualifications

Honors Society
January 11, 2030 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet