Available to hire
Kia Ora!
I’m Brockton. I’m a Composer and Sound Designer from Aotearoa New Zealand.
I’ve been a freelance Composer and Sound Designer since 2018. Composing for Live Theatre, Film and Video Games.
Here is my website to listen to some of my work:
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Experience Level
Language
English
Fluent
Work Experience
Co-Founder and Co-Director at Squash Co. Arts Collective
March 1, 2021 - PresentAward winning independent theatre company creating and performing original pieces of theatre. Managing a team of 15+ as a director, stage manager and producer on various projects. Composing and Sound Designing on various projects. Acting and performing in front of audience of 350+.
Lead Sound Designer at BirdStudios
March 9, 2024 - June 10, 2025Indie game studio. Operating remotely. I was in charge of the creation of all sound assets. Leadership of sound team consisting of both composers and sound designers. I was also running our teams project planning to meet deadlines for projected timeline.
Composer and Sound Designer at Lucidium Studios
January 15, 2024 - January 31, 2025Indie game studio. Operating remotely. I was creating all sound assets, both music and sound effects and then implementing those assets in Unity and FMOD.
Audio Engineer (Intern) at NICOLA Arts
May 1, 2023 - September 1, 2023Remote internship whilst living in Japan. Editing of audio tracks for music video projects.
Learning mixing and mastering techniques from senior audio engineers. Working in collaboration with the artists and performers to work towards a shared vision for the project.
Education
Bachelor of Music at New Zealand School of Music
January 1, 2018 - December 31, 2022Bachelor of Theatre at Victoria University of Wellington
January 1, 2018 - December 31, 2022Qualifications
Dip ABRSM Royal Schools Diploma in Piano Performance
January 1, 2017 - December 31, 2017Industry Experience
Media & Entertainment, Other
Rogue Star was a game made for the PB and Jam game Jam in 2025. I created all sound assets, both music and SFX, as well as implementing them into the engine. In this Jam we used Godot as our game engine.
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