Hello! My name is Brody Neilsen. I'm a Canadian Sound Designer. I've been working in Film/TV & Games for a decade. I'm extremely proficient in all areas of Sound Design. From Dialogue Editing, to Sound Effects, to Sound Design and everything else in between. I'll label some of the noteworthy credits. Marvel Rivals, Elex II, Alone In The Dark(2024), and Bugsnax were all done as Lead Dialogue Editor. Other credits such as Netflix's Van Helsing, and Virgin River, were done as a Sound Designer/Sound Effects Editor. I've been working in ProTools for a decade so I'm extremely proficient in it, but I am also familiar and proficient with other DAWs such as Reaper.

BrodyN

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Hello! My name is Brody Neilsen. I'm a Canadian Sound Designer. I've been working in Film/TV & Games for a decade. I'm extremely proficient in all areas of Sound Design. From Dialogue Editing, to Sound Effects, to Sound Design and everything else in between. I'll label some of the noteworthy credits. Marvel Rivals, Elex II, Alone In The Dark(2024), and Bugsnax were all done as Lead Dialogue Editor. Other credits such as Netflix's Van Helsing, and Virgin River, were done as a Sound Designer/Sound Effects Editor. I've been working in ProTools for a decade so I'm extremely proficient in it, but I am also familiar and proficient with other DAWs such as Reaper.

Available to hire

Hello!

My name is Brody Neilsen. I’m a Canadian Sound Designer. I’ve been working in Film/TV & Games for a decade. I’m extremely proficient in all areas of Sound Design. From Dialogue Editing, to Sound Effects, to Sound Design and everything else in between. I’ll label some of the noteworthy credits. Marvel Rivals, Elex II, Alone In The Dark(2024), and Bugsnax were all done as Lead Dialogue Editor. Other credits such as Netflix’s Van Helsing, and Virgin River, were done as a Sound Designer/Sound Effects Editor. I’ve been working in ProTools for a decade so I’m extremely proficient in it, but I am also familiar and proficient with other DAWs such as Reaper.

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Work Experience

Add your work experience history here.

Education

Sound Design for Visual Media at Vancouver Film School
July 1, 2017 - July 1, 2018
Audio Engineering and Music Production at SAE Vancouver
April 1, 2015 - March 1, 2016
Wwise & Unreal Engine at School of Video Game Audio
July 1, 2024 - August 31, 2024

Qualifications

ProTools 101
May 14, 2025 - May 14, 2025
    paper Demos
    Multiple demo reels of my work. From Linear to Interactive Media.

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