Bronson Bradley
Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments.
About
Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments. I’m passionate about balancing performance and beauty, and I continually adapt workflows to meet diverse technical requirements across platforms and teams.
I thrive in collaborative, feedback-driven environments, comfortable moving between 2D and 3D, and I bring hands-on experience across the full creative pipeline—from sculpting and modeling to texturing, rigging, animation, VFX, level building, and shader authoring. Most recently, I’ve worked remotely on high-fidelity projects for Wētā Workshop and other studios, using Blender, Unity, Substance Painter, ZBrush, and Unreal Engine to realize warm, inviting aesthetics.
- 2 years' experience
- Joined November 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
3D Artist on Tales of the Shire with Wētā Workshop, creating hand-painted environment, prop and creature assets from concept to in-game implementation. Modeling, texturing, Unity shader setup, and marketing renders; contributed to look development and provided feedback across the art team.
Defined and created art assets for environment and character pipelines, adhering to WebGL platform constraints while retaining visual fidelity.
Core artist on a PC and console title; designed, modeled and animated most assets in game, including shader authoring, scripting and PFX.
Education· 5
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