Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments. I’m passionate about balancing performance and beauty, and I continually adapt workflows to meet diverse technical requirements across platforms and teams.
I thrive in collaborative, feedback-driven environments, comfortable moving between 2D and 3D, and I bring hands-on experience across the full creative pipeline—from sculpting and modeling to texturing, rigging, animation, VFX, level building, and shader authoring. Most recently, I’ve worked remotely on high-fidelity projects for Wētā Workshop and other studios, using Blender, Unity, Substance Painter, ZBrush, and Unreal Engine to realize warm, inviting aesthetics.
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