Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments. I’m passionate about balancing performance and beauty, and I continually adapt workflows to meet diverse technical requirements across platforms and teams. I thrive in collaborative, feedback-driven environments, comfortable moving between 2D and 3D, and I bring hands-on experience across the full creative pipeline—from sculpting and modeling to texturing, rigging, animation, VFX, level building, and shader authoring. Most recently, I’ve worked remotely on high-fidelity projects for Wētā Workshop and other studios, using Blender, Unity, Substance Painter, ZBrush, and Unreal Engine to realize warm, inviting aesthetics.

Bronson Bradley

Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments. I’m passionate about balancing performance and beauty, and I continually adapt workflows to meet diverse technical requirements across platforms and teams. I thrive in collaborative, feedback-driven environments, comfortable moving between 2D and 3D, and I bring hands-on experience across the full creative pipeline—from sculpting and modeling to texturing, rigging, animation, VFX, level building, and shader authoring. Most recently, I’ve worked remotely on high-fidelity projects for Wētā Workshop and other studios, using Blender, Unity, Substance Painter, ZBrush, and Unreal Engine to realize warm, inviting aesthetics.

Available to hire

Hi, I’m Bronson Bradley, a senior game artist with twelve years crafting stylized game art—from painterly worlds to whimsical hand-built environments. I’m passionate about balancing performance and beauty, and I continually adapt workflows to meet diverse technical requirements across platforms and teams.

I thrive in collaborative, feedback-driven environments, comfortable moving between 2D and 3D, and I bring hands-on experience across the full creative pipeline—from sculpting and modeling to texturing, rigging, animation, VFX, level building, and shader authoring. Most recently, I’ve worked remotely on high-fidelity projects for Wētā Workshop and other studios, using Blender, Unity, Substance Painter, ZBrush, and Unreal Engine to realize warm, inviting aesthetics.

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Language

English
Fluent

Work Experience

Senior Game Artist at Wētā Workshop
December 1, 2022 - November 13, 2025
3D Artist on Tales of the Shire with Wētā Workshop, creating hand-painted environment, prop and creature assets from concept to in-game implementation. Modeling, texturing, Unity shader setup, and marketing renders; contributed to look development and provided feedback across the art team.
3D Artist at RemotelyHQ
November 1, 2022 - November 1, 2022
Defined and created art assets for environment and character pipelines, adhering to WebGL platform constraints while retaining visual fidelity.
3D Artist at Blue Wizard Digital
August 1, 2021 - August 1, 2021
Core artist on a PC and console title; designed, modeled and animated most assets in game, including shader authoring, scripting and PFX.
3D Artist at Sidequest Software
March 1, 2021 - March 1, 2021
Designed, prototyped and built over six games across web, mobile, Steam and VR; optimized assets for performance while building robust pipelines for modeling, rigging, animation, texturing, level design and lighting, FX and shader authoring.
Texture Artist at Adrenalin Group
June 1, 2020 - June 1, 2020
Established look and quality for hand-painted texture style of hero characters and assets for a kids TV show; provided direction and feedback for unwrapping and modeling technical requirements.
Lead Environment Artist at Scarlet City Studios
April 1, 2017 - April 1, 2017
Key member during the life-cycle of The Aetherlight; conceptualized and designed the game's overall aesthetic; oversaw assets across their lifecycles, modeling, texturing and animation; Unity import; collaborative scene composition and fast iteration with minimal production impact.

Education

Diploma of Digital Video and Animation at Media Design School, Auckland
January 11, 2030 - November 13, 2025
3D Art & Texturing Certificate (Blender, ZBrush, Substance Painter) at Natcoll Design Tech, Christchurch
January 11, 2030 - November 13, 2025
Diploma of Digital Video and Animation at Media Design School, Auckland
January 11, 2030 - November 13, 2025
at Natcoll Design Tech, Christchurch
January 11, 2030 - November 13, 2025
at Natcoll Design Tech, Christchurch
January 11, 2030 - November 13, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet