I am a dedicated 2D artist and illustrator focusing on concept art, storyboards, and character design. I work freelance on commissions, developing visual narratives with strong color theory, perspective, and lighting. I have training in automotive mechatronics and formal studies in 3D design and digital games, which informs my approach to art direction and storytelling.
I enjoy collaborating with teams to craft compelling visuals for games, film, and media. I am comfortable with rapid ideation, client feedback, and delivering polished artworks within tight deadlines. In my spare time I work on Maia’s Town Hall projects and continue refining skills in digital painting and illustration.
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