Available to hire
I’m a passionate and detail-oriented software developer with a strong foundation in game development and design. I specialize in C#, Unity, and UX/UI development, and I love turning ideas into polished, functional experiences.
Over the years I’ve shipped projects ranging from educational VR experiences to narrative-driven games and toolchains for team collaboration. I thrive in cross-functional teams and enjoy learning new technologies to drive innovative projects forward.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Developer (Contractor) at Dreamscape Immersive
March 1, 2023 - October 14, 2025Assisted in development of Dreamscape Learn: Biology; an educational VR experience designed to supplement in-class learning for Arizona State University. Focused on UX/UI development and programming for interaction between the user interface and the user. Implemented dialogue audio and UI subtitles, basic animations, and general gameplay design/programming. Coordinated with other departments to clarify concepts, receive content, fix bugs, and improve workflow. Improved existing code, learned and commented on old code, and swiftly prototyped experiences for testing/QA.
Unity Developer at We Three Nouns
February 1, 2022 - October 14, 2025Released 'To Carry a Sword': Medieval, dialogue-based, narrative-driven game focusing on the trials and tribulations of a mercenary knight in a feudal world. Developed a basic AI system for combat. Created procedural map generation system. Developed a system that transfers data from map to player interaction.
Game Play Programmer / System Developer at NSF REU Geo Game (RIT)
August 1, 2019 - October 14, 2025Worked with a team of 12 to research and develop a project aimed at improving spatial awareness and disaster management to mitigate damage in disaster scenarios. Debugged prior version of the project and upgraded it to the latest version of software. Developed a system that parses data from text files into the program. Programmed decision-making logic. Created a system that mapped real-world coordinates to in-game map positions.
Package Handler at FedEx Corporation
October 1, 2025 - October 14, 2025Collaborate with coworkers to develop an efficient, effective, and safe working environment. Lift and move packages up to 150 pounds. Member of the worker safety committee addressing issues in equipment and operation methods. Have worked in multiple departments and am frequently asked by management to assist other departments during shifts, as needed. Provide a helpful environment for new hires and coworkers new to the department.
Package Handler Trainer at FedEx Corporation
October 1, 2025 - PresentIncludes responsibilities of a normal package handler. Work with new hires to teach them basics of lifting and loading packages into trucks, vans, and trailers. Co-operate with my manager and other managers in order to convey the status of the work environment and resolve issues.
Package Handler Trainer at FedEx Corporation
October 1, 2025 - PresentIncludes responsibilities of a normal package handler; works with new hires to teach them basics of lifting and loading packages into trucks, vans, and trailers; cooperates with managers to convey the status of the work environment and resolve issues.
Package Handler at FedEx Corporation
October 1, 2025 - October 14, 2025Collaborated with coworkers to develop an efficient, effective, and safe working environment. Lift and move packages up to 150 pounds. Member of the worker safety committee addressing issues in equipment and operation methods. Worked in multiple departments and was frequently asked by management to assist other departments during shifts. Provided a helpful environment for new hires and coworkers new to the department.
Unity Developer (Contractor) at Dreamscape Immersive
March 1, 2023 - October 14, 2025Assisted in development of Dreamscape Learn: Biology; an educational VR experience designed to supplement in-class learning for Arizona State University. Focused on UX/UI development and programming for interaction between the user interface and the user. Implemented dialogue audio and UI subtitles, basic animations, and general gameplay design/programming. Coordinated with other departments to clarify concepts, receive content, fix bugs, and improve workflow. Improved existing code, learned and commented on old code, and swiftly prototyped experiences for testing/QA.
Unity Developer at We Three Nouns
February 1, 2022 - October 14, 2025Released 'To Carry a Sword': Medieval, dialogue-based, narrative-driven game focusing on the trials and tribulations of a mercenary knight in a feudal world. Developed a basic AI system for combat. Created procedural map generation system. Developed a system that transfers data from map to player interaction.
Programmer/System Developer at NSF REU Geo Game (RIT)
August 1, 2019 - October 14, 2025Worked with a team of 12 to research and develop a project aimed at improving spatial awareness and disaster management to mitigate damage in disaster scenarios. Debugged prior version of the project and upgraded it to the latest version of software. Developed a system that parses data from text files into the program. Programmed decision-making logic. Created a system that mapped real-world coordinates to in-game map positions.
Unity Developer (Contractor) at Dreamscape Immersive
March 1, 2023 - October 14, 2025Assisted in development of Dreamscape Learn: Biology, an educational VR experience for Arizona State University. Focused on UX/UI development and programming for interaction between the user interface and the user. Implemented dialogue audio and UI subtitles, basic animations, and general gameplay design/programming. Coordinated with other departments to clarify concepts, receive content, fix bugs, and improve workflow. Improved existing code, learned and commented on old code, and swiftly prototyped experiences for testing/QA.
Unity Developer at We Three Nouns
February 1, 2022 - October 14, 2025Released 'To Carry a Sword': a medieval, dialogue-based, narrative-driven game. Developed a basic AI system for combat, created procedural map generation, and developed a system that transfers data from map to player interaction.
Game Play Programmer / System Developer at NSF REU Geo Game (RIT)
August 1, 2019 - October 14, 2025Worked with a team of 12 to research and develop a project aimed at improving spatial awareness and disaster management to mitigate damage in disaster scenarios. Debugged prior version of the project and upgraded it to the latest version of software. Developed a system that parses data from text files into the program. Programmed decision-making logic. Created a system that mapped real-world coordinates to in-game map positions.
Package Handler at FedEx
October 1, 2025 - October 14, 2025Collaborated with coworkers to develop an efficient, effective, and safe working environment. Lift and move packages up to 150 pounds. Member of the worker safety committee addressing issues in equipment and operation methods. Worked in multiple departments and assisted other departments during shifts as needed. Provided a helpful environment for new hires and coworkers.
Package Handler Trainer at FedEx
October 1, 2025 - PresentIncludes responsibilities of a normal package handler. Worked with new hires to teach them basics of lifting and loading packages into trucks, vans, and trailers. Cooperated with managers to convey the status of the work environment and resolve issues.
Unity Developer (Contractor) at Dreamscape Immersive
July 1, 2022 - March 1, 2023Assisted in the development of Dreamscape Learn: Biology, an educational VR experience designed to supplement in-class learning for Arizona State University. Focused on UX/UI development and programming for interaction between the user interface and the user. Implemented dialogue audio and UI subtitles, basic animations, and general gameplay design/programming. Coordinated with other departments to clarify concepts, receive content, fix bugs, and improve workflow. Improved existing code, learned and commented on old code, and swiftly prototyped experiences for testing/QA.
Unity Developer at We Three Nouns
August 1, 2021 - February 1, 2022Released 'To Carry a Sword': Medieval, dialogue-based, narrative-driven game focusing on the trials and tribulations of a mercenary knight in a feudal world. Developed a basic AI system for combat. Created procedural map generation system. Developed a system that transfers data from map to player interaction.
Programmer / System Developer at NSF REU Geo Game (RIT)
May 1, 2019 - August 1, 2019Worked with a team of 12 to research and develop a project aimed at improving spatial awareness and disaster management to mitigate damage in disaster scenarios. Debugged prior version of the project and upgraded it to the latest version of software. Developed a system that parses data from text files into the program. Programmed decision-making logic. Created a system that mapped real-world coordinates to in-game map positions.
Package Handler at FedEx Corporation
February 1, 2024 - October 1, 2025Collaborate with coworkers to develop an efficient, effective, and safe working environment. Lift and move packages up to 150 pounds. Member of the worker safety committee addressing issues in equipment and operation methods. Have worked in multiple departments and am frequently asked by management to assist other departments during shifts, as needed. Provide a helpful environment for new hires and coworkers new to the department.
Package Handler Trainer (Contractor) at FedEx Corporation
October 1, 2025 - PresentIncludes responsibilities of a normal package handler; trained and mentored new hires, taught lifting and loading techniques, and collaborated with managers to communicate status and resolve issues.
Education
Bachelor of Science in Game Development and Design at Rochester Institute of Technology
January 1, 2016 - January 1, 2020Master of Science in Game Development and Design at Rochester Institute of Technology
January 1, 2020 - January 1, 2021Bachelor of Science in Game Development and Design at Rochester Institute of Technology
January 11, 2030 - October 14, 2025Master of Science in Game Development and Design at Rochester Institute of Technology
January 11, 2030 - October 14, 2025Master and Bachelor of Science in Game Development and Design at Rochester Institute of Technology
January 1, 2016 - January 1, 2021Master and Bachelor of Science in Game Development and Design at Rochester Institute of Technology
January 1, 2016 - January 1, 2021Master and Bachelor of Science in Game Development and Design at Rochester Institute of Technology
January 1, 2016 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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