I am a creative and technically skilled artist with over 13 years of experience specializing in Unreal Engine and Unity. I excel at developing performant visual systems, building shaders, optimizing lighting, and managing asset pipelines for games and simulations. Highly collaborative, I work effectively across art, technology, and VFX teams to create high-fidelity and optimized visuals.
My expertise covers shader creation using node-based and HLSL techniques, lighting passes, Niagara/Cascade visual effects, and asset integration. I am also well-versed in GPU profiling, draw call management, and producing documentation to support workflows and quality control, always with a focus on both visual fidelity and performance.
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