JB

I am a creative and technically skilled artist with over 13 years of experience specializing in Unreal Engine and Unity.

About

I am a creative and technically skilled artist with over 13 years of experience specializing in Unreal Engine and Unity. I excel at developing performant visual systems, building shaders, optimizing lighting, and managing asset pipelines for games and simulations. Highly collaborative, I work effectively across art, technology, and VFX teams to create high-fidelity and optimized visuals.

My expertise covers shader creation using node-based and HLSL techniques, lighting passes, Niagara/Cascade visual effects, and asset integration. I am also well-versed in GPU profiling, draw call management, and producing documentation to support workflows and quality control, always with a focus on both visual fidelity and performance.

  • 9 years' experience
  • Joined August 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 5 roles

Technical Producer / Shader & Lighting Support · ImerzaJan 2024 – Jan 2025 · 1 yr 1 mo

Increased real-time project performance by 30–40% through GPU profiling and rendering optimization. Reduced master shader complexity by 15–20% while maintaining visual fidelity. Established lighting and post-process performance benchmarks for large-scale Unreal Engine environments. Built open-world landscapes using PCG and optimized lighting workflows for scalability. Implemented new project tracking and team communication systems to streamline pipelines.

Freelance Technical Artist · SelfDec 2023 – Present · 3 yrs

Converted a high-fidelity prototype from a 45 FPS desktop experience into an optimized VR application running at 90 FPS, achieving a ~50% reduction in frame time. Optimized rendering, interaction systems, and scene complexity for real-time VR performance. Designed reusable Blueprint-based interaction templates to reduce setup time from hours to minutes and enable rapid iteration. Implemented scalable performance workflows to accelerate hardware testing.

Senior Technical Artist · The Glimpse GroupJan 2020 – Jan 2023 · 3 yrs 1 mo

Improved stability and visual fidelity across AR/VR and cinematic real-time experiences. Developed scalable asset and interaction templates to improve production efficiency. Streamlined outsourcing QA workflows, reducing asset rework. Authored studio technical documentation to accelerate onboarding and collaboration. Worked cross-functionally with engineering, art, production, and client teams. Identified integration blockers and coordinated resolutions. Mentored artists in Unreal lighting workflows and post-process tuning.

Technical Artist · Sector 5 DigitalJan 2017 – Jan 2020 · 3 yrs 1 mo
QA Game Tester · id SoftwareDec 2015 – Dec 2016 · 1 yr 1 mo

Education

BS, Digital Media · East Tennessee State University2008 – 2013

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