Joshua Burts
I am a creative and technically skilled artist with over 13 years of experience specializing in Unreal Engine and Unity.
About
I am a creative and technically skilled artist with over 13 years of experience specializing in Unreal Engine and Unity. I excel at developing performant visual systems, building shaders, optimizing lighting, and managing asset pipelines for games and simulations. Highly collaborative, I work effectively across art, technology, and VFX teams to create high-fidelity and optimized visuals.
My expertise covers shader creation using node-based and HLSL techniques, lighting passes, Niagara/Cascade visual effects, and asset integration. I am also well-versed in GPU profiling, draw call management, and producing documentation to support workflows and quality control, always with a focus on both visual fidelity and performance.
- 9 years' experience
- Joined August 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 5 roles
Increased real-time project performance by 30–40% through GPU profiling and rendering optimization. Reduced master shader complexity by 15–20% while maintaining visual fidelity. Established lighting and post-process performance benchmarks for large-scale Unreal Engine environments. Built open-world landscapes using PCG and optimized lighting workflows for scalability. Implemented new project tracking and team communication systems to streamline pipelines.
Converted a high-fidelity prototype from a 45 FPS desktop experience into an optimized VR application running at 90 FPS, achieving a ~50% reduction in frame time. Optimized rendering, interaction systems, and scene complexity for real-time VR performance. Designed reusable Blueprint-based interaction templates to reduce setup time from hours to minutes and enable rapid iteration. Implemented scalable performance workflows to accelerate hardware testing.
Improved stability and visual fidelity across AR/VR and cinematic real-time experiences. Developed scalable asset and interaction templates to improve production efficiency. Streamlined outsourcing QA workflows, reducing asset rework. Authored studio technical documentation to accelerate onboarding and collaboration. Worked cross-functionally with engineering, art, production, and client teams. Identified integration blockers and coordinated resolutions. Mentored artists in Unreal lighting workflows and post-process tuning.
Education
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