Available to hire
I’m an experienced art director and concept artist with a track record of leading creative teams across AAA games and animated series. I specialize in delivering cohesive art direction, mood boards, and production-ready design assets across environment, character, and UI.
I’m collaborative, deadline-driven, and comfortable working remotely with cross-functional teams around the world. I enjoy defining art vision from concept to final product and ensuring that the art supports the world and gameplay through strong leadership and clear communication.
Experience Level
Expert
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Expert
Language
English
Fluent
Work Experience
Senior Concept Artist at Double Fine Games
January 1, 2024 - PresentCreated environment, prop, UI art for new Kiln. Worked with design and project lead to address key level design items. Created story boards for game animatics.
Art Director at Warner Bros. Animation
May 1, 2023 - May 1, 2024Harley Quinn Season 5: Aligned quickly with Supervising producers’ priorities. Provided comprehensive predesign packs and 3D models for storyboard teams. Unified all design departments under one leadership. Preserved and enhanced series art style. Created art guides and templates. Introduced color scripts into 2d pipeline. Delivered on schedule. Kept team spirit high throughout the season.
Art Director at Warner Bros. Animation
June 1, 2022 - March 1, 2023Scooby-Doo and the Mystery Pups: Provided Art Direction for Scooby-Doo and the Mystery Pups. Created the environment, character, and art style of the show. Developed all the style guides for the artists and vendors to follow. Approved all design hires. Provided daily feedback and approvals on all designs and assets. Collaborated with the story and productions teams to manage budget expectations.
Sr. Visual Designer at Warner Bros. Animation
August 1, 2021 - June 1, 2022Gremlins: Secrets of the Mogwai: Provided visual development for Gremlins Secrets of the Mogwai. Created full orthographic views of sets and characters for vendors to build show assets. Character sheets included phonemes, expressions and pose sheets. Delivered a few painted backgrounds for use in the show.
Art Director at Hangar 13 Games (2K Games)
June 1, 2017 - August 1, 2021Unannounced AAA Game: Created the art vision for a new IP AAA game title. Supervised and set priorities for art teams across global studios. Worked closely with Game Director in effort to ensure the art direction is harmonious to the game design. Worked with narrative group to ensure the art supports the world story. Supervised up to 4 associate art directors and various art leads. Set goals and conduct annual reviews for all direct reports. Hiring manager during the initial building of the art team. The art disciplines included concept, environment art, character art, lighting and VFX artists. Art directed the game remotely for 1.5 years.
Associate Art Director at Hangar 13 Games (2K Games)
January 1, 2016 - January 1, 2017Drove the Art Direction for Mafia III DLC packs (3 in total). Worked with the concept team to deliver new designs built upon the existing Art Direction. Worked with Design and Narrative leads to create a cohesive vision for each DLC pack. Drove the creation of mood boards, reference, and tone guides. Worked with outsource groups and production to deliver whole pieces of content for DLC. Worked with production teams to line up art and budget expectations.
Lead Concept Artist at Hangar 13 Games (2K Games)
June 1, 2013 - January 1, 2016Provided concept art for Mafia III. Created environment, character and prop art for internal and external teams. Created UI elements, load screens and in-game textures. Drove the creation of mood boards, reference and tone guides. Created tasks in Handsoft and worked with production to sort priorities from sprint to sprint. Led a team of up to 5 artists and worked closely with the Art Director to create a cohesive vision for the title.
Concept Designer at Lucasfilm Animation
May 1, 2010 - January 1, 2013Provided concept designs for Star Wars: The Clone Wars. Created full orthographic views of each design. Created design sheets that contained detailed information pertaining to the asset build, to assist overseas and in house modelers translate the 2D art into 3D models. Worked on various assignments including characters, creatures, vehicles, organic and manmade sets, and props. Collaborated with a team of 15 artists.
Senior Concept Artist at THQ / Rainbow Studios
August 1, 2008 - January 1, 2010Provided production assets including concept art, design elements, and illustration. Created promotional and marketing assets for the studio as well as internal projects. Set creative standard on multi-platform IP exploration. Worked with UI artist to create UI style for next-gen title as well as in-game assets. Led concept art on an unannounced Wii title.
Concept Art Manager at THQ / Rainbow Studios
August 1, 2003 - August 1, 2008Provided administrative oversight to the department, including hiring, training, supervising up to four artists and conducting annual performance evaluations. Monitored daily department workflow and provided production advisement. Managed department purchases including hardware, software, art supplies, and professional development tools. Responsible for the creation of production assets such as concept art, UI design elements, and illustration.
Concept Artist / Animation Division at Rainbow Studios
September 1, 1999 - August 1, 2003Worked with Art and Animation Directors in the development of production art including concept art, storyboard production, and texture art for cinematic production.
Education
Associate of Applied Science, Computer Animation at The Art Institute of Phoenix
January 11, 2030 - March 1, 2000Certificate of Completion: Manager / Leadership Development Program at Arizona State University School of Extended Education
January 11, 2030 - April 1, 2006Qualifications
Manager / Leadership Development Program
January 11, 2030 - April 1, 2006THQ Team Award for Disney/Pixar's Cars
January 1, 2006 - January 1, 2006Industry Experience
Media & Entertainment, Software & Internet
Experience Level
Expert
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