Passionate Game Designer with a strong foundation in technical implementation and level design. I graduated from Full Sail University with a Bachelor’s in Game Design, complemented by an Associate’s in Computer Programming from Texas State Technical College.
Proficient in Unreal Engine 5, with expertise in Blueprint scripting, AI development, and combat system design. Skilled in creating engaging gameplay experiences through innovative level design and mechanics implementation.
Key strengths include:
• Artificial Intelligence programming for enemy behavior
• Item drop system implementation
• Level design and blockout for various game genres
• Proficiency in C#, C++, and SQL
• Experience with industry-standard tools like Perforce, Jira, and Confluence
I’ve contributed to multiple game projects, including ‘Project Garnet Dagger’ and ‘The Ruined,’ where I demonstrated my ability to create compelling gameplay elements and design immersive levels.
As a Student Assistant at Full Sail University, I’ve honed my organizational and interpersonal skills by managing events and workshops, showcasing my ability to work effectively in team environments.
I am eager to bring my technical skills, creative vision, and passion for game development to a dynamic studio where I can contribute to creating unforgettable gaming experiences.
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