Passionate Game Designer with a strong foundation in technical implementation and level design. I graduated from Full Sail University with a Bachelor's in Game Design, complemented by an Associate's in Computer Programming from Texas State Technical College. Proficient in Unreal Engine 5, with expertise in Blueprint scripting, AI development, and combat system design. Skilled in creating engaging gameplay experiences through innovative level design and mechanics implementation. Key strengths include: • Artificial Intelligence programming for enemy behavior • Item drop system implementation • Level design and blockout for various game genres • Proficiency in C#, C++, and SQL • Experience with industry-standard tools like Perforce, Jira, and Confluence I've contributed to multiple game projects, including 'Project Garnet Dagger' and 'The Ruined,' where I demonstrated my ability to create compelling gameplay elements and design immersive levels. As a Student Assistant at Full Sail University, I've honed my organizational and interpersonal skills by managing events and workshops, showcasing my ability to work effectively in team environments. I am eager to bring my technical skills, creative vision, and passion for game development to a dynamic studio where I can contribute to creating unforgettable gaming experiences.

Sterling Ford

Passionate Game Designer with a strong foundation in technical implementation and level design. I graduated from Full Sail University with a Bachelor's in Game Design, complemented by an Associate's in Computer Programming from Texas State Technical College. Proficient in Unreal Engine 5, with expertise in Blueprint scripting, AI development, and combat system design. Skilled in creating engaging gameplay experiences through innovative level design and mechanics implementation. Key strengths include: • Artificial Intelligence programming for enemy behavior • Item drop system implementation • Level design and blockout for various game genres • Proficiency in C#, C++, and SQL • Experience with industry-standard tools like Perforce, Jira, and Confluence I've contributed to multiple game projects, including 'Project Garnet Dagger' and 'The Ruined,' where I demonstrated my ability to create compelling gameplay elements and design immersive levels. As a Student Assistant at Full Sail University, I've honed my organizational and interpersonal skills by managing events and workshops, showcasing my ability to work effectively in team environments. I am eager to bring my technical skills, creative vision, and passion for game development to a dynamic studio where I can contribute to creating unforgettable gaming experiences.

Available to hire

Passionate Game Designer with a strong foundation in technical implementation and level design. I graduated from Full Sail University with a Bachelor’s in Game Design, complemented by an Associate’s in Computer Programming from Texas State Technical College.
Proficient in Unreal Engine 5, with expertise in Blueprint scripting, AI development, and combat system design. Skilled in creating engaging gameplay experiences through innovative level design and mechanics implementation.
Key strengths include:
• Artificial Intelligence programming for enemy behavior
• Item drop system implementation
• Level design and blockout for various game genres
• Proficiency in C#, C++, and SQL
• Experience with industry-standard tools like Perforce, Jira, and Confluence
I’ve contributed to multiple game projects, including ‘Project Garnet Dagger’ and ‘The Ruined,’ where I demonstrated my ability to create compelling gameplay elements and design immersive levels.
As a Student Assistant at Full Sail University, I’ve honed my organizational and interpersonal skills by managing events and workshops, showcasing my ability to work effectively in team environments.
I am eager to bring my technical skills, creative vision, and passion for game development to a dynamic studio where I can contribute to creating unforgettable gaming experiences.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Level Designer at Icarus Development
August 1, 2025 - Present
Design and implement levels for a mobile game, collaborating with a large team to deliver player-centric level progression and gameplay flow.
Technical and Level Designer at Project Garnet Dagger
March 1, 2024 - July 1, 2024
Designed a 3rd person action-adventure level progression across 4 levels, including enemy power drop systems, level map layouts, and player mechanic concepts. Built block mesh environments in Unreal Engine, implemented enemy AI, and iterated on combat balance and gameplay flow based on feedback.
Technical and Level Designer at The Ruined
February 1, 2024 - February 1, 2024
Formulated a 3rd person platformer with multiple pathways, glider mechanic, enemies, coins, and a level design plan emphasizing pacing. Built block mesh environments, implemented level map layouts, and integrated AI for one level; revised pacing by removing a difficult mechanic after feedback.
Level Designer at Third-Person Adventure Game
March 1, 2023 - March 1, 2023
Created a 3rd-person adventure platformer with a cave-to-mountain progression, including a lock-and-key puzzle system. Developed level map layout and pacing, built a block mesh environment in Unreal Engine, and adjusted puzzle difficulty based on feedback.

Education

Bachelor of Science in Game Design (B.S.) at Full Sail University
January 11, 2030 - August 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet