Francis Charland

ProAvailable to hire

I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation.

About

I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation. My background spans everything from AAA game production and mobile development to branding, animation, and visual storytelling for small businesses and tech-driven projects.

I combine strong artistic sensibility with deep technical knowledge, which allows me to adapt quickly, solve problems efficiently, and deliver high-quality visuals even under tight deadlines. I’m comfortable working independently or collaborating remotely with creative teams, and I enjoy exploring new tools, workflows, and visual trends—including AI-assisted pipelines—to push ideas further.

Detail-oriented, reliable, and highly adaptable, I bring both creativity and structure to every project, always focused on delivering visuals that are clear, engaging, and purpose-driven.

  • Joined October 2025

Industry experience

  • Computers & Electronics
  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Other

Work experience· 5 roles

Expert Environment Artist on Call of Duty · Beenox/ActivisionOct 2021 – Present · 5 yrs 2 mos

At Beenox, I worked as an Expert Environment Artist on Call of Duty, improving environments through optimization, visual polish, material/UV adjustments, LOD tuning, and terrain/debug workflows

Independent video game developer · IndependentJan 2012 – Dec 2017 · 6 yrs

As an independent video-game developer, I handled full-cycle production for iOS games, including art creation, modeling, rigging, animation, environment building, lighting, VFX, engine integration, scripting, marketing, and publishing. I released four titles and developed several others in various stages of production

3D Lead Artist · GolemlabsDec 2000 – Oct 2021 · 20 yrs 11 mos

At GolemLabs, I worked as a Senior 3D Artist and Team Leader, overseeing the 3D art department, managing production pipelines and deadlines, and contributing both creatively and technically to game development. I coordinated asset creation, guided artists, and ensured high-quality deliverables across multiple projects

Lead Multimedia Artist · Production MultimageJan 1998 – Nov 2004 · 6 yrs 11 mos
Self-employed · IndependentJan 1994 – Oct 2021 · 27 yrs 10 mos

Education

3D Artist · Schtock Studio1997

Completed classical art, 3D modeling, and animation training at Schtock Studio, building a strong artistic foundation and technical production skills

Computer Science degree · Sherbrooke CEGEP1991 – 1997

Completed a Computer Science degree at CEGEP Sherbrooke, gaining a strong technical foundation that supports my work in 3D production and interactive development

Anatomical drawing course · Sherbrooke University2022 – 2002

Completed an anatomical drawing course at Sherbrooke University

Certifications and awards· 5

3D modeling, UV unwrapping, texturing, animation, lighting, and VFX for various needs (games, multimedia, TV spots)1998 – 2025
3D art production, implementation, animation, and shader creation for game development using multiple engines: Unreal Engine, Darksider Engine, Gamebryo2005 – 2025
Motion design using Cinema 4D, After Effect and needed softwares2019 – 2025
iOS game development — full pipeline including 3D creation/animation, Unreal Engine integration/scripting, and publishing2012 – 2025

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