I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation. My background spans everything from AAA game production and mobile development to branding, animation, and visual storytelling for small businesses and tech-driven projects. I combine strong artistic sensibility with deep technical knowledge, which allows me to adapt quickly, solve problems efficiently, and deliver high-quality visuals even under tight deadlines. I’m comfortable working independently or collaborating remotely with creative teams, and I enjoy exploring new tools, workflows, and visual trends—including AI-assisted pipelines—to push ideas further. Detail-oriented, reliable, and highly adaptable, I bring both creativity and structure to every project, always focused on delivering visuals that are clear, engaging, and purpose-driven.

Francis Charland

PRO

I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation. My background spans everything from AAA game production and mobile development to branding, animation, and visual storytelling for small businesses and tech-driven projects. I combine strong artistic sensibility with deep technical knowledge, which allows me to adapt quickly, solve problems efficiently, and deliver high-quality visuals even under tight deadlines. I’m comfortable working independently or collaborating remotely with creative teams, and I enjoy exploring new tools, workflows, and visual trends—including AI-assisted pipelines—to push ideas further. Detail-oriented, reliable, and highly adaptable, I bring both creativity and structure to every project, always focused on delivering visuals that are clear, engaging, and purpose-driven.

Available to hire

I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation. My background spans everything from AAA game production and mobile development to branding, animation, and visual storytelling for small businesses and tech-driven projects.

I combine strong artistic sensibility with deep technical knowledge, which allows me to adapt quickly, solve problems efficiently, and deliver high-quality visuals even under tight deadlines. I’m comfortable working independently or collaborating remotely with creative teams, and I enjoy exploring new tools, workflows, and visual trends—including AI-assisted pipelines—to push ideas further.

Detail-oriented, reliable, and highly adaptable, I bring both creativity and structure to every project, always focused on delivering visuals that are clear, engaging, and purpose-driven.

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Language

French
Fluent
English
Fluent

Work Experience

Expert Environment Artist on Call of Duty at Beenox/Activision
October 31, 2021 - Present
At Beenox, I worked as an Expert Environment Artist on Call of Duty, improving environments through optimization, visual polish, material/UV adjustments, LOD tuning, and terrain/debug workflows
3D Lead Artist at Golemlabs
December 30, 2000 - October 9, 2021
At GolemLabs, I worked as a Senior 3D Artist and Team Leader, overseeing the 3D art department, managing production pipelines and deadlines, and contributing both creatively and technically to game development. I coordinated asset creation, guided artists, and ensured high-quality deliverables across multiple projects
Lead Multimedia Artist at Production Multimage
January 9, 1998 - November 9, 2004
At Production Multimage, I worked as a 3D artist creating interactive CD-ROMs, websites, and 3D animations for various clients. I contributed to TV spots, interactive catalogs, and multimedia projects, handling both design and production tasks
Independent video game developer at Independent
January 9, 2012 - December 19, 2017
As an independent video-game developer, I handled full-cycle production for iOS games, including art creation, modeling, rigging, animation, environment building, lighting, VFX, engine integration, scripting, marketing, and publishing. I released four titles and developed several others in various stages of production
Self-employed at Independent
January 1, 1994 - October 10, 2021
As a self-employed 3D artist, I delivered a wide range of multimedia projects, including holographic content, machinery and marketing animations, and interactive museum installations. I also supported clients with 3D optimization, technical integration, scripting, and ergonomic content design

Education

3D Artist at Schtock Studio
January 1, 1997 - December 1, 1997
Completed classical art, 3D modeling, and animation training at Schtock Studio, building a strong artistic foundation and technical production skills
Computer Science degree at Sherbrooke CEGEP
September 1, 1991 - May 20, 1997
Completed a Computer Science degree at CEGEP Sherbrooke, gaining a strong technical foundation that supports my work in 3D production and interactive development
Anatomical drawing course at Sherbrooke University
August 20, 2022 - December 20, 2002
Completed an anatomical drawing course at Sherbrooke University

Qualifications

3D modeling, UV unwrapping, texturing, animation, lighting, and VFX for various needs (games, multimedia, TV spots)
January 1, 1998 - November 8, 2025
3D art production, implementation, animation, and shader creation for game development using multiple engines: Unreal Engine, Darksider Engine, Gamebryo
January 1, 2005 - November 8, 2025
Motion design using Cinema 4D, After Effect and needed softwares
January 1, 2019 - November 8, 2025
iOS game development — full pipeline including 3D creation/animation, Unreal Engine integration/scripting, and publishing
January 1, 2012 - November 9, 2025
Multimedia & compositing with After Effects / Premiere, interactive presentations with Flash and Macromedia Director
January 1, 1998 - November 9, 2005

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Other