francischarland73.artstation.com
linkedin.com/in/francis-charland-94a78a22
Call of Duty Screenshots:
https://www.twine.net/signin
- 3D Animator
- 3D Designer
- 3D Modeler
- +1
I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation.
I’m a senior 3D artist, graphic designer, and motion designer with over 25 years of experience across multimedia, games, and digital content creation. My background spans everything from AAA game production and mobile development to branding, animation, and visual storytelling for small businesses and tech-driven projects.
I combine strong artistic sensibility with deep technical knowledge, which allows me to adapt quickly, solve problems efficiently, and deliver high-quality visuals even under tight deadlines. I’m comfortable working independently or collaborating remotely with creative teams, and I enjoy exploring new tools, workflows, and visual trends—including AI-assisted pipelines—to push ideas further.
Detail-oriented, reliable, and highly adaptable, I bring both creativity and structure to every project, always focused on delivering visuals that are clear, engaging, and purpose-driven.
francischarland73.artstation.com
linkedin.com/in/francis-charland-94a78a22
Call of Duty Screenshots:
https://www.twine.net/signin
At Beenox, I worked as an Expert Environment Artist on Call of Duty, improving environments through optimization, visual polish, material/UV adjustments, LOD tuning, and terrain/debug workflows
As an independent video-game developer, I handled full-cycle production for iOS games, including art creation, modeling, rigging, animation, environment building, lighting, VFX, engine integration, scripting, marketing, and publishing. I released four titles and developed several others in various stages of production
At GolemLabs, I worked as a Senior 3D Artist and Team Leader, overseeing the 3D art department, managing production pipelines and deadlines, and contributing both creatively and technically to game development. I coordinated asset creation, guided artists, and ensured high-quality deliverables across multiple projects
Completed classical art, 3D modeling, and animation training at Schtock Studio, building a strong artistic foundation and technical production skills
Completed a Computer Science degree at CEGEP Sherbrooke, gaining a strong technical foundation that supports my work in 3D production and interactive development
Completed an anatomical drawing course at Sherbrooke University
Post a job and invite Francis, or contact them directly. No hidden commission.