Hi, I’m Cassia Ogilvie, a character and creature artist specializing in the full pipeline—from sculpting to rig-ready models for VR. I’m passionate about visual storytelling and bringing personality to every character through silhouette, detail, and design choices, whether stylized or realistic. I love solving technical challenges with custom tools and pipeline improvements, collaborating with developers to balance artistic vision with real-time performance, and delivering polished, production-ready assets that feel alive in game worlds.

Cassia Ogilvie

Hi, I’m Cassia Ogilvie, a character and creature artist specializing in the full pipeline—from sculpting to rig-ready models for VR. I’m passionate about visual storytelling and bringing personality to every character through silhouette, detail, and design choices, whether stylized or realistic. I love solving technical challenges with custom tools and pipeline improvements, collaborating with developers to balance artistic vision with real-time performance, and delivering polished, production-ready assets that feel alive in game worlds.

Available to hire

Hi, I’m Cassia Ogilvie, a character and creature artist specializing in the full pipeline—from sculpting to rig-ready models for VR. I’m passionate about visual storytelling and bringing personality to every character through silhouette, detail, and design choices, whether stylized or realistic.

I love solving technical challenges with custom tools and pipeline improvements, collaborating with developers to balance artistic vision with real-time performance, and delivering polished, production-ready assets that feel alive in game worlds.

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Language

English
Fluent

Work Experience

3D Designer at Avantis Education
July 1, 2023 - Present
● Create characters and creatures across stylized and realistic styles—from personality-driven humanoids to fantastical creatures and historically accurate assets. ● Optimize character models to meet VR performance targets while maintaining visual quality. ● Collaborate with developers to balance artistic vision with technical VR constraints. ● Set up and implemented a motion-capture workflow that improved character animation quality and sped up production. ● Built custom Blender scripts to automate repetitive tasks and streamline the character export process for the team.
Freelance Artist at Dragons Weyr
January 1, 2017 - Present
● Specialize in creature design, from anatomically-grounded monsters to fantastical beings for indie games and VR projects. ● Handle the full pipeline: sculpting, retopology, texturing, and rigging, with a focus on personality and storytelling. ● Designed and built a fully custom VTuber avatar from concept through to real-time rigging for live performance. ● Create game-ready character assets for diverse clients, balancing high visual detail with optimized topology

Education

BA (Hons) Computer Arts at Abertay University
January 1, 2018 - January 1, 2022
HNC 3D Animation at North East Scotland College
January 1, 2017 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet