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Curtis Parker

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Available to hire

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Language

English
Fluent

Work Experience

Character Artist II at Lost Boys Interactive
January 1, 2023 - March 1, 2024
Developed clothing and equipment assets utilizing the PBR asset pipeline for a AAA colony simulation in Unreal Engine 5. Established an advanced asset workflow for clothing and gear creation, ensuring compatibility across genders and multiple body types while maintaining consistent topology and UVs. All assets were optimized for performance and met animation and rigging standards. Authored comprehensive documentation of new workflows and produced style guides to standardize team practices. Collaborated effectively with team members to fulfil the art director’s vision while adhering to stringent technical requirements.
Digital Sculptor Vendor at Hasbro
January 1, 2022 - Present
Developed a variety of characters, creatures, and animals for multiple toy lines — including Marvel, Star Wars, Dungeons & Dragons, Power Rangers, GI Joe, Avalon Hill, Hero Quest, and HeroScape — using ZBrush, Maya & Substance Painter. Produced high-fidelity environments in Unreal Engine 5 to assist the marketing team with product staging, with responsibilities spanning modelling, texturing, shading, arrangement, and lighting. Collaborated closely with sculpt managers to ensure alignment with concept art while adhering to manufacturing constraints.
Digital Sculptor at Independent / Portfolio
March 1, 2021 - January 1, 2022
Developed a variety of characters, creatures, and animals for toy lines — including Marvel, Star Wars, Dungeons & Dragons, Power Rangers, GI Joe, Avalon Hill, Hero Quest, and HeroScape — using ZBrush, Maya & Substance Painter. Updated assets to meet licensor and manager feedback under tight deadlines. Collaborated closely with sculpt managers to ensure alignment with concept art while adhering to manufacturing constraints.
EA SPORTS Character Artist at Electronic Arts (EA)
October 1, 2019 - October 1, 2020
Collaborated with the team to create a wide variety of assets for Madden 21 and an additional unreleased title. Focused on likeness and anatomy work, sometimes working from scan data which I cleaned up, detailed, and textured. In other cases created accurate likenesses from scratch in ZBrush.
Senior Digital Artist – ArchViz & Product Design at Odika
May 1, 2024 - Present
Led the development of the digital asset pipeline, showcasing furniture products through architectural visualization rendering in Unreal Engine 5. Responsibilities encompassed high- and low-poly modeling, texturing, shader creation, lighting, and virtual photography within UE5. Collaborated with the Shanghai-based team to establish standardized visual quality and consistency for digital assets across both offices.

Education

BFA – Interactive Design & Game Development at Savannah College of Art and Design
January 11, 2030 - December 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other