I'm a freelance audio engineer that primarily focuses on Mixing and Mastering. I also compose cinematic pieces for film or games

Chris Yee

I'm a freelance audio engineer that primarily focuses on Mixing and Mastering. I also compose cinematic pieces for film or games

Available to hire

I’m a freelance audio engineer that primarily focuses on Mixing and Mastering. I also compose cinematic pieces for film or games

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Freelance Audio Designer at Echo Veil Audio
January 1, 2021 - Present
Composed and mixed music for VTubers, indie artists, and content creators; created cinematic trailer audio redesigns for practice and client work; projects credited under Jemody; portfolio available upon request.
Technical Audio Engineer at Maskerblade
January 1, 2026 - Present
Designed and implemented a performance-driven adaptive music system in FMOD, layering instrumentation based on player accuracy; integrated dynamic music and SFX systems to provide responsive gameplay feedback.
Music Composer & Sound Designer at Quiver Games Guild Incubation (Symbiosis)
June 1, 2025 - Present
Designed and implemented the full audio system using FMOD; composed a dynamic music system that evolves alongside narrative and gameplay states.
Music Composer & Sound Designer at Gravity Granny
May 1, 2025 - Present
Built interactive audio systems using FMOD to support puzzle and platforming mechanics; composed dynamic background music to enhance humor and pacing.
Music Composer at BOOny’s Mansion
March 1, 2025 - Present
Composed looping musical tracks tailored to exploration and atmosphere; Oversaw all Unity audio implementation to support seamless transitions and UI feedback.
Sound Designer at Cosmic Burst
January 1, 2025 - Present
Designed player interaction and ambient sound effects using a blend of foley and synthesis; Created a layered spatial mix to support verticality and gameplay flow.
Sound Designer at LIMBS
January 1, 2024 - Present
Crafted detailed, foley-based SFX to enhance mood and tone; Collaborated closely with the game’s artist to support visual/audio cohesion.
Music Composer & Sound Designer at Symbiosis – Quiver Games Guild
June 1, 2025 - June 30, 2025
Designed and implemented the full audio system using FMOD. Composed a dynamic music system that evolves alongside narrative and gameplay states.

Education

Certificate, Applied Audio at Douglas College
January 11, 2030 - December 1, 2024
Diploma, Professional Recording Arts at Lasalle College Vancouver
January 11, 2030 - March 1, 2024
Music Production and Recording Business at Nimbus School of Recording Arts and Media
January 11, 2030 - March 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services