I'm Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences. Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games. That’s why I decided to portray myself in a playlist: _Website not available. Sign in: https://www.twine.net/signup_ I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail. I am a dedicated and enthusiastic professional with over six years of experience as a Game/Level Designer eager to contribute to the team's success through hard work, attention to detail, and excellent organisational skills. As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective. Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously. Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

Roberto Vergine

I'm Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences. Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games. That’s why I decided to portray myself in a playlist: _Website not available. Sign in: https://www.twine.net/signup_ I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail. I am a dedicated and enthusiastic professional with over six years of experience as a Game/Level Designer eager to contribute to the team's success through hard work, attention to detail, and excellent organisational skills. As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective. Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously. Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

Available to hire

I’m Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences.

Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games.
That’s why I decided to portray myself in a playlist: Website not available. Sign in: https://www.twine.net/signup

I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail.

I am a dedicated and enthusiastic professional with over six years of experience as a
Game/Level Designer eager to contribute to the team’s success through hard work, attention to detail, and excellent organisational skills.
As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective.

Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously.

Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

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Language

Italian
Fluent
English
Fluent

Work Experience

Founder / Game & Level Designer / Unity Game Developer at Cactus Production
January 20, 2021 - November 11, 2025
Founder and lead designer; responsible for game concepts, level design, narrative development, Unity implementation, prototyping, QA, documentation, and team coordination.
Lead Game Designer (Steam Page)
April 20, 2024 - April 20, 2024
Lead design team for a serious game addressing maritime and underwater cultural heritage; designed gameplay mechanics, levels, and storytelling; coordinated production, QA, and pitch materials in Unity.
Internship at 3D Clouds
March 20, 2018 - March 20, 2018
Interned in Milan supporting 3D art, game development tasks, asset integration and workflow.
Game Design Teacher at Event Horizon School
February 1, 2022 - July 31, 2024
I was in charge of forming young designers across multiple fields like Prototyping, Market research, Game & Level Design, Unity programming
Lead Game Designer at Starvania
September 1, 2025 - Present
• Play a key role with the creative director and producer in shaping the overall vision and direction of the game • Collaborating with the development team to ensure the game is being built according to design • Helping to create and maintain a vision for the game that aligns with the studio's goals and values • Lead the design team, divide tasks, and set quality metrics

Education

Bachelor in New Technologies of Art at Santa Giulia Academy Brescia
January 11, 2030 - November 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 An Everyday Story
    I'm the author of "An Everyday Story", a 2.5D Story-Driven Platform inspired by Little Nightmares and What Remains of Edith Finch, where the player will revisit the memories of an Italian-American artisan through the eyes of three little trinkets.