Roberto Vergine

Available to hire

I'm Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences.

About

I’m Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences.

Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games.
That’s why I decided to portray myself in a playlist: Website not available. Sign in: https://www.twine.net/signup

I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail.

I am a dedicated and enthusiastic professional with over six years of experience as a
Game/Level Designer eager to contribute to the team’s success through hard work, attention to detail, and excellent organisational skills.
As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective.

Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously.

Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

I'm the author of "An Everyday Story", a 2.5D Story-Driven Platform inspired by Little Nightmares and What Remains of Edith Finch, where the player will revisit the memories of an Italian-American artisan through the eyes of three little trinkets.

  • Creative Director
  • Creative Producer
  • Game Designer
  • +2

Work experience· 5 roles

Lead Game Designer · StarvaniaSep 2025 – Present · 1 yr 3 mos

• Play a key role with the creative director and producer in shaping the overall vision and direction of the game • Collaborating with the development team to ensure the game is being built according to design • Helping to create and maintain a vision for the game that aligns with the studio's goals and values • Lead the design team, divide tasks, and set quality metrics

Lead Game Designer (Steam Page)Apr 2024 – Apr 2024 · 1 mo

Lead design team for a serious game addressing maritime and underwater cultural heritage; designed gameplay mechanics, levels, and storytelling; coordinated production, QA, and pitch materials in Unity.

Game Design Teacher · Event Horizon SchoolFeb 2022 – Jul 2024 · 2 yrs 6 mos

I was in charge of forming young designers across multiple fields like Prototyping, Market research, Game & Level Design, Unity programming

Founder / Game & Level Designer / Unity Game Developer · Cactus ProductionJan 2021 – Nov 2025 · 4 yrs 11 mos
Internship · 3D CloudsMar 2018 – Mar 2018 · 1 mo

Education

Bachelor in New Technologies of Art · Santa Giulia Academy Brescia2030 – 2025

Hire Roberto Vergine today

Post a job and invite Roberto, or contact them directly. No hidden commission.

Post a job