I'm Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences. Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games. That’s why I decided to portray myself in a playlist: _Website not available. Sign in: https://www.twine.net/signup_ I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail. I am a dedicated and enthusiastic professional with over six years of experience as a Game/Level Designer eager to contribute to the team's success through hard work, attention to detail, and excellent organisational skills. As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective. Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously. Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

Roberto Vergine

I'm Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences. Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games. That’s why I decided to portray myself in a playlist: _Website not available. Sign in: https://www.twine.net/signup_ I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail. I am a dedicated and enthusiastic professional with over six years of experience as a Game/Level Designer eager to contribute to the team's success through hard work, attention to detail, and excellent organisational skills. As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective. Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously. Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

Available to hire

I’m Roberto, a creative Game & Level Designer with a keen eye for creating engaging, interactive experiences.

Taking inspiration from Mr Kojima, I like to define myself as made of 70% music, and I am constantly striving to enhance its power and beauty in video games.
That’s why I decided to portray myself in a playlist: Website not available. Sign in: https://www.twine.net/signup

I see myself as a Game Sculptor who focuses on a raw idea and maximises its potential: sometimes it breaks and needs care, but I am meticulous and pay great attention to detail.

I am a dedicated and enthusiastic professional with over six years of experience as a
Game/Level Designer eager to contribute to the team’s success through hard work, attention to detail, and excellent organisational skills.
As a Designer, I am very interested in the connection between Game & Level Design, especially from a cinematic and musical perspective.

Being an indie dev has given me the confidence to manage daily tasks, people, and most importantly, myself. I know how to handle stressful situations and take feedback very seriously.

Lastly, I love travelling, discovering new cultures, taking vintage photos with my Polaroid, listening to vinyl, reading a variety of genres, and tasting good beer!

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Language

Italian
Fluent
English
Fluent

Work Experience

Lead Game Designer at Starvania
September 1, 2025 - Present
• Play a key role with the creative director and producer in shaping the overall vision and direction of the game • Collaborating with the development team to ensure the game is being built according to design • Helping to create and maintain a vision for the game that aligns with the studio's goals and values • Lead the design team, divide tasks, and set quality metrics
Lead Game Designer (Steam Page)
April 20, 2024 - April 20, 2024
Lead design team for a serious game addressing maritime and underwater cultural heritage; designed gameplay mechanics, levels, and storytelling; coordinated production, QA, and pitch materials in Unity.
Game Design Teacher at Event Horizon School
February 1, 2022 - July 31, 2024
I was in charge of forming young designers across multiple fields like Prototyping, Market research, Game & Level Design, Unity programming
Founder / Game & Level Designer / Unity Game Developer at Cactus Production
January 20, 2021 - November 11, 2025
Founder and lead designer; responsible for game concepts, level design, narrative development, Unity implementation, prototyping, QA, documentation, and team coordination.
Internship at 3D Clouds
March 20, 2018 - March 20, 2018
Interned in Milan supporting 3D art, game development tasks, asset integration and workflow.

Education

Bachelor in New Technologies of Art at Santa Giulia Academy Brescia
January 11, 2030 - November 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    An Everyday Story
    I'm the author of "An Everyday Story", a 2.5D Story-Driven Platform inspired by Little Nightmares and What Remains of Edith Finch, where the player will revisit the memories of an Italian-American artisan through the eyes of three little trinkets.