I am a dynamic and creative professional with a strong background in comics, game development, and agile project management. During my studies in Video Game Design at Toronto Film School, I became proficient in tools like ZBrush, 3ds Max, Blender, and texturing. I have contributed thousands of 2.5D assets and designed various scenes and applications, helping shape platform experiences and collaborating with remote teams in game jams.
I hold a Scrum Master certification and excel in leading cross-functional teams to streamline workflows and achieve project success. With experience designing assets for major clients such as Adobe and Autodesk, I am passionate about expanding my skill set and contributing creatively in a full-time role.
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