Available to hire
Caeley Moushegian is a Product Designer who enjoys transforming complex problems into intuitive, user-centered experiences. With a background in AI-powered fintech and SaaS products, she has led end-to-end design across user research, product strategy, wireframing, prototyping, and design systems. She thrives in fast-paced startup environments, collaborating closely with cross-functional teams to build thoughtful, accessible products that balance user needs with business goals.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
User Experience Designer at CREquityAI.inc (Contract)
January 1, 2026 - April 1, 2026Sole designer leading end-to-end design of an AI-powered loan application platform to simplify complex, data-heavy decision workflows. Conducted user research, competitive analysis, and produced high-fidelity Figma designs while aligning cross-functionally with development and marketing. Reduced a 25-step application flow to 6 steps and redesigned four core journeys (onboarding, crypto, business, commercial), enabling independent completion. Delivered measurable UX improvements including a 70% reduction in rage clicks, resolved six broken links, and drove 62% user growth through the redesign and improved social media presence.
User Experience Designer at CREquityAI.inc
January 1, 2026 - April 1, 2026Led end-to-end design of an AI-powered loan application platform, simplifying a 25-step process to 6 steps and redesigning four core journeys (onboarding, crypto, business, commercial) for independent completion. Conducted user research and competitive analysis, produced high-fidelity designs in Figma, and aligned with development and marketing. Achieved a 70% reduction in rage clicks, resolved 6 broken links, and drove 62% user growth through platform redesign and improved social media presence.
User Experience Designer at Lime
July 1, 2025 - September 30, 2025Led the cross-functional design of a points-based reward system to encourage responsible parking behavior, in collaboration with Engineering, UX, Industrial Design, and Leadership. Conducted 44 user interviews with 30 participants, incorporating A/B testing and scenario mapping to evaluate concepts. Created and iterated high-fidelity mobile screens in Figma for rider flows, reward tracking, and seamless integration into the existing app, using stakeholder feedback and usability testing to refine designs. Developed a cost-reward model aligned with Lime’s operational and financial KPIs, ensuring the design balanced user motivation with Lime’s cost-saving objective. Leveraged AI to classify rider-submitted parking photos, outlining a training strategy to improve model performance. Presented the final design to Lime’s Head of UX, demonstrating potential to reduce fines, lower relocation costs, and scale globally, with 100% user preference in testing.
User Experience Designer at Lime (Corporate Sponsor)
July 1, 2025 - September 30, 2025Led the cross-functional design of a points-based reward system to encourage responsible parking behavior, in collaboration with Engineering, UX, Industrial Design, and Leadership. Conducted 44 user interviews with 30 participants, incorporating A/B testing and scenario mapping to evaluate concepts. Created and iterated high-fidelity mobile screens in Figma for rider flows, reward tracking, and seamless integration into the existing app, using stakeholder feedback and usability testing to refine designs. Developed a cost-reward model aligned with Lime’s operational and financial KPIs, ensuring the design balanced user motivation with Lime’s cost-saving objective. Leveraged AI to classify rider-submitted parking photos, outlining a training strategy to improve model performance. Presented the final design to Lime’s Head of UX, demonstrating potential to reduce fines, lower relocation costs, and scale globally, with 100% user preference in testing.
User Experience Designer at Lime
August 1, 2024 - July 1, 2025Led cross-functional design of a points-based reward system to encourage responsible parking behavior, collaborating with Engineering, UX, Industrial Design, and Leadership. Conducted 44 user interviews and A/B testing, and developed a cost-reward model aligned with Lime’s KPIs. Leveraged AI to classify rider-submitted parking photos and presented the final solution to Lime’s Head of UX, demonstrating strong user preference and potential to scale globally.
User Experience Designer at Lime (Corporate Sponsor)
August 1, 2024 - July 1, 2025Led the cross-functional design of a points-based reward system to encourage responsible parking behavior, in collaboration with Engineering, UX, Industrial Design, and Leadership. Conducted 44 user interviews with 30 participants, incorporating A/B testing and scenario mapping to evaluate concepts. Created and iterated high-fidelity mobile screens in Figma for rider flows, reward tracking, and integration into the existing app, using stakeholder feedback and usability testing to refine designs. Developed a cost-reward model aligned with Lime’s operational and financial KPIs, ensuring the design balanced user motivation with Lime’s cost-saving objective. Leveraged AI to classify rider-submitted parking photos, outlining a training strategy to improve model performance. Presented the final design to Lime’s Head of UX, demonstrating potential to reduce fines, lower relocation costs, and scale globally, with 100% user preference in testing.
User Experience Designer at Troo
August 1, 2024 - September 30, 2025Designed the interface for a decentralized social media platform, applying interaction design and inclusive UX principles to support users’ data privacy. Conducted secondary research and competitive analysis to understand the needs of privacy-conscious users and informed responsive designs for mobile and desktop, prototyped in Figma. Established and led accessibility strategy, designing customizable settings and inclusive flows to enhance usability for diverse users, ensuring alignment with WCAG standards and universal design principles. Developed a scalable design system with accessible components, reusable patterns, and clear documentation, resulting in faster development cycles, improved team collaboration, and consistent user experience across the platform.
User Experience Designer at Troo
August 1, 2024 - September 30, 2025Designed the interface for a decentralized social media platform, applying interaction design and inclusive UX principles to support users’ data privacy. Conducted secondary research and competitive analysis to understand the needs of privacy-conscious users and informed responsive designs for mobile and desktop, prototyped in Figma. Established and led accessibility strategy, designing customizable settings and inclusive flows to enhance usability for diverse users, ensuring alignment with WCAG standards and universal design principles. Developed a scalable design system with accessible components, reusable patterns, and clear documentation, resulting in faster development cycles, improved team collaboration, and consistent user experience across the platform.
User Experience Design Intern at Mizaru
March 1, 2024 - September 30, 2025Designed a user-centered platform to streamline booking of navigators and interpreters for DeafBlind individuals, using Figma for UI/UX design and Miro for journey mapping to reduce friction in accessing essential services. Improved complex legal and medical intake forms through iterative prototyping and restructured information architecture, ensuring screen reader compatibility and WCAG compliance. Conducted secondary research and developed user personas to represent diverse accessibility needs, informing inclusive design strategies and system-wide improvements. Collaborated in an Agile environment to deliver a more intuitive and accessible user experience, earning strong stakeholder support and positioning the platform for broader adoption.
User Experience Design Intern at Mizaru
March 1, 2024 - September 30, 2025Designed a user-centered platform to streamline booking of navigators and interpreters for DeafBlind individuals, using Figma for UI/UX design and Miro for journey mapping to reduce friction in accessing essential services. Improved complex legal and medical intake forms through iterative prototyping and restructured information architecture, ensuring screen reader compatibility and WCAG compliance. Conducted secondary research and developed user personas to represent diverse accessibility needs, informing inclusive design strategies and system-wide improvements. Collaborated in an Agile environment to deliver a more intuitive and accessible user experience, earning strong stakeholder support and positioning the platform for broader adoption.
User Experience Design Intern at Mizaru
October 1, 2023 - March 1, 2024Designed a user-centered platform to streamline booking of navigators and interpreters for DeafBlind individuals, using Figma for UI/UX design and Miro for journey mapping to reduce friction in accessing essential services. Improved complex legal and medical intake forms through iterative prototyping and restructured information architecture, ensuring screen reader compatibility and WCAG compliance. Conducted secondary research and developed user personas to represent diverse accessibility needs, informing inclusive design strategies and system-wide improvements. Collaborated in an Agile environment to deliver a more intuitive and accessible user experience, earning strong stakeholder support and positioning the platform for broader adoption.
Visual Designer Intern at Edit in the Spot
December 1, 2022 - April 1, 2023Designed and iterated on UX flows for an AI-powered video editing product, focusing on how users review, refine, and trust AI-generated edits. Conducted competitive analysis of 13 products and 30 user interviews to identify gaps and needs; resolved 7 usability issues in collaboration with developers to improve the product experience.
Education
Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - September 30, 2025Bachelor of Fine Arts, Design Major, Minor in User Experience at Cornish College of the Arts
January 11, 2030 - May 1, 2023Bachelor of Fine Arts at Cornish College of the Arts
January 11, 2030 - May 1, 2023Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - September 30, 2025Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - December 18, 2025Bachelor of Fine Arts, Design Major, Minor in User Experience at Cornish College of the Arts
January 11, 2030 - December 18, 2025Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - January 9, 2026Bachelor of Fine Arts, Design Major, Minor in User Experience at Cornish College of the Arts
January 11, 2030 - January 9, 2026Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - June 12, 2026Bachelor of Fine Arts, Design Major, Minor in User Experience at Cornish College of the Arts
January 11, 2030 - June 12, 2026Master of Human Computer Interaction and Design at University of Washington
January 11, 2030 - August 6, 2026Bachelor of Fine Arts (Design), Minor in User Experience at Cornish College of the Arts
January 11, 2030 - August 6, 2026Qualifications
Industry Experience
Software & Internet, Transportation & Logistics, Media & Entertainment, Professional Services, Financial Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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