I'm a game developer and software engineer with 6+ years of experience designing, creating, and maintaining interactive software. I thrive in collaborative settings, balancing business needs with technical requirements while shipping high-quality features. I've worked closely with Audio, Design, UX and Analytics teams to drive live-ops, performance, and player experience across multiple projects. I enjoy architecting robust systems, prototyping new ideas, and mentoring teammates to keep pace with ever-shifting timelines.

Callan Stein

I'm a game developer and software engineer with 6+ years of experience designing, creating, and maintaining interactive software. I thrive in collaborative settings, balancing business needs with technical requirements while shipping high-quality features. I've worked closely with Audio, Design, UX and Analytics teams to drive live-ops, performance, and player experience across multiple projects. I enjoy architecting robust systems, prototyping new ideas, and mentoring teammates to keep pace with ever-shifting timelines.

Available to hire

I’m a game developer and software engineer with 6+ years of experience designing, creating, and maintaining interactive software. I thrive in collaborative settings, balancing business needs with technical requirements while shipping high-quality features.

I’ve worked closely with Audio, Design, UX and Analytics teams to drive live-ops, performance, and player experience across multiple projects. I enjoy architecting robust systems, prototyping new ideas, and mentoring teammates to keep pace with ever-shifting timelines.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
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Language

English
Fluent

Work Experience

Software Engineer I at PlaySide Studios
January 1, 2023 - January 1, 2026
Shipped 5 games; led the engineering team across several projects; collaborated with Audio, Design, UX, and Analytics; developed robust systems enabling teams to keep pace with 1-2 week Live-Ops timelines; Architected, engineered, and supported multiple Live-Ops launches with peaks of +220,000 daily players; developed a FTUE system that doubled average session time and SVR (sustained visit rate).
Junior Software Engineer at Fugro Roames
January 1, 2016 - January 1, 2017
Fugro Roames provides asset management and data visualization tools for the power and agricultural sectors; complex 3D math; geospatial data visualization; refactoring of legacy code to improve performance and velocity; Achievements include automated unit and performance tests; extended support for multiple geographic coordinate systems.
Software Engineer at Locatrix
January 1, 2017 - January 1, 2019
Locatrix is a training, safety, and compliance provider that leverages floorplan CAD data to generate bespoke training content. Generated playable 3D environments from 2D floor plan data; developed VR/AR UX; automated generation of video training content; secured 10+ clients through industry showcases and demos; pitched existing and future projects to prospective clients (Qantas, NSW Police, Queensland Fire and Emergency).

Education

Master of Creative Industries at SAE
January 1, 2021 - January 1, 2023
Bachelor of Games Development (Programming) at SAE
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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